CSDL Home IEEE Transactions on Visualization & Computer Graphics 2010 vol.16 Issue No.05 - September/October
Issue No.05 - September/October (2010 vol.16)
Jason Mitchell , Valve Corporation, Bellevue
Shanon Drone , Valve Corporation, Bellevue
Denis Zorin , New York University, New York
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TVCG.2010.31
We present an extension of Loop and Schaefer's approximation of Catmull-Clark surfaces (ACC) for surfaces with creases and corners. We discuss the integration of ACC into Valve's Source game engine and analyze performance of our implementation.
Subdivision surfaces, geometric modeling, displacement mapping, GPU tessellation, hardware rendering, video games.
Jason Mitchell, Shanon Drone, Denis Zorin, "Real-Time Creased Approximate Subdivision Surfaces with Displacements", IEEE Transactions on Visualization & Computer Graphics, vol.16, no. 5, pp. 742-751, September/October 2010, doi:10.1109/TVCG.2010.31