• A. Steed is with University College London, London, UK.
• W. Sherman is with the Desert Research Institute, 2215 Raggio Parkway, Reno, NV 89512. E-mail: email@example.com.
• M.C. Lin is with the University of North Carolina, Computer Science Department, Sitterson Hall, CB#3175, Chapel Hill, NC 27599-3175.
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Anthony Steed received the PhD degree from Queen Mary College, University of London in 1996. He is a reader (associate professor) in Virtual Environments at University College London. He is head of the Virtual Environments and Computer Graphics (VECG) group which currently numbers more than 20 academic staff, researchers, and doctoral students. His research interests are in very large 3D model rendering, immersion and presence in virtual environment displays, and interaction and collaboration between users of virtual environments systems. His long-term vision for virtual environments is that they should faithfully reproduce the real world at a distance. He has more than 100 refereed publications, and is coauthor of the book Computer Graphics and Virtual Environments: From Realism to Real-Time (Addison Wesley). He is also head of the Engineering Doctorate Center in Virtual Environments, Imaging, and Visualization, which funds doctorates in collaboration with industry.
William Sherman received the MS degree in computer science from the University of Illinois at Urbana-Champaign (UIUC). He is the technical director of the Center for Advanced Visualization, Computation, and Modeling (CAVCaM) at the Desert Research Institute (DRI) in Reno, Nevada. In 1989, he joined the scientific visualization team at the National Center for Supercomputing Applications (NCSA). At NCSA, he was responsible for the virtual reality lab from 1992 through 2004. In 2004, he joined the faculty at DRI to create a new virtual reality laboratory for the development of scientific visualization and training applications. His research insterests span the entire field of virtual reality, with a focus on integration libraries, and applications for science, education, and training. He is coauthor of the book Understanding Virtual Reality (Morgan Kaufmann). He is on the editorial board of the International Journal of Virtual Reality and is the general chair of the 2008 IEEE Conference on Virtual Reality.
Ming C. Lin received the PhD degree in electrical engineering and computer science from the University of California, Berkeley. She is currently the Beverly W. Long Distiguished Professor of Computer Science at the University of North Carolina (UNC) at Chapel Hill. She has received several honors and awards, including the US National Science Foundation (NSF) Young Faculty Career Award in 1995, Honda Research Initiation Award in 1997, UNC/IBM Junior Faculty Development Award in 1999, UNC Hettleman Award for Scholarly Achievements in 2003, and six best paper awards at international conferences on computer graphics and virtual reality. Her research interests include physically-based modeling, haptics, real-time 3D graphics for virtual environments, robotics, and geometric computing. She has (co)authored more than 170 refereed publications, coedited/authored three books, Applied Computational Geometry (Springer-Verlag), High-Fidelity Haptic Rendering (Morgan-Claypool), and Haptic Rendering: Foundations, Algorithms, and Applications (AK Peters). She has served on nearly 70 program committees of leading conferences on virtual reality, computer graphics, robotics, haptics and computational geometry, and cochaired more than 15 international conferences and workshops. She is the Associate Editor-in-Chief of IEEE Transactions on Visualization and Computer Graphics, a member of four editorial boards, and a guest editor for more than a dozen of special issues of scientific journals and technical magazines. She has also served on four steering committees and advisory boards of international conferences, as well as six technical advisory committees constituted by government organizations and industry. She is a member of the IEEE and the IEEE Computer Society.