|
| This Article | ||
| ||
| Share | ||
| Bibliographic References | ||
| Add to: | ||
| | ||
| Search | ||
| ||
| ASCII Text | x | ||
| Evan Drumwright, "A Fast and Stable Penalty Method for Rigid Body Simulation," IEEE Transactions on Visualization and Computer Graphics, vol. 14, no. 1, pp. 231-240, January/February, 2008. | |||
| BibTex | x | ||
| @article{ 10.1109/TVCG.2007.70416, author = {Evan Drumwright}, title = {A Fast and Stable Penalty Method for Rigid Body Simulation}, journal ={IEEE Transactions on Visualization and Computer Graphics}, volume = {14}, number = {1}, issn = {1077-2626}, year = {2008}, pages = {231-240}, doi = {http://doi.ieeecomputersociety.org/10.1109/TVCG.2007.70416}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - JOUR JO - IEEE Transactions on Visualization and Computer Graphics TI - A Fast and Stable Penalty Method for Rigid Body Simulation IS - 1 SN - 1077-2626 SP231 EP240 EPD - 231-240 A1 - Evan Drumwright, PY - 2008 VL - 14 JA - IEEE Transactions on Visualization and Computer Graphics ER - | |||
[1] D. Baraff, “Fast Contact Force Computation for Nonpenetrating Rigid Bodies,” Proc. ACM SIGGRAPH '94, July 1994.
[2] B. Mirtich, “Impulse-Based Dynamic Simulation of Rigid Body Systems,” PhD dissertation, Univ. of California, Berkeley, 1996.
[3] E. Guendelman, R. Bridson, and R. Fedkiw, “Nonconvex Rigid Bodies with Stacking,” ACM Trans. Graphics, vol. 22, no. 3, pp. 871-878, 2003.
[4] D. Stewart and J. Trinkle, “An Implicit Time-Stepping Scheme for Rigid Body Dynamics with Coulomb Friction,” Proc. IEEE Int'l Conf. Robotics and Automation (ICRA '00), Apr. 2000.
[5] M. Moore and J. Wilhelms, “Collision Detection and Response for Computer Animation,” Proc. Int'l Conf. Computer Graphics and Interactive Techniques, pp. 289-298, 1988.
[6] C.W. Gear, Numerical Initial Value Problems in Ordinary Differential Equations. Prentice Hall, 1971.
[7] J.K. Hahn, “Realistic Animation of Rigid Bodies,” Computer Graphics, vol. 22, no. 4, 1988.
[8] D. Baraff, “Linear-Time Dynamics Using Lagrange Multipliers,” Proc. Computer Graphics, Aug. 1996.
[9] P. Löstedt, “Mechanical Systems of Rigid Bodies Subject to Unilateral Constraints,” SIAM J. Applied Math., 1982.
[10] D. Baraff, “An Introduction to Physically Based Modeling: Rigid Body Simulation II—Nonpenetration Constraints,” technical report, Robotics Inst., Carnegie Mellon Univ., 1997.
[11] E. Kokkevis, “Practical Physics for Articulated Characters,” Proc. Game Developers Conf., 2004.
[12] D. Ruspini and O. Khatib, “A Framework for Multi-Contact Multi-Body Dynamic Simulation and Haptic Display,” Proc. IEEE/RSJ Int'l Conf. Intelligent Robots and Systems (IROS '00), 2000.
[13] R.W. Cottle, J.-S. Pang, and R. Stone, The Linear Complementarity Problem. Academic Press, 1992.
[14] P. Löstedt, “Numerical Simulation of Time-Dependent Contact Friction Problems in Rigid Body Mechanics,” SIAM J. Scientific Statistical Computing, vol. 5, no. 2, pp. 370-393, 1984.
[15] D. Baraff, “Coping with Friction for Non-Penetrating Rigid Body Simulation,” Computer Graphics, vol. 25, no. 4, pp. 31-40, 1991.
[16] R. Featherstone, Robot Dynamics Algorithms. Kluwer Academic Publishers, 1987.
[17] W.J. Stronge, “Rigid Body Collisions with Friction,” Proc. Royal Soc. London A, vol. 431, pp. 169-181, 1990.
[18] J.J. Moreau, “Standard Inelastic Shocks and the Dynamics of Unilateral Constraints,” C.I.S.M. Courses and Lectures, vol. 288, G.del Piero and F. Maceri, eds., pp. 173-221, Springer, 1985.
[19] J.J. Moreau, “Unilateral Contact and Dry Friction in Finite Freedom Dynamics,” Nonsmooth Mechanics and Applications, J.J.Moreau and P.D. Panagiotopoulos, eds., pp. 1-82, Springer, 1988.
[20] M.D.P.M. Marques, “Differential Inclusions in Nonsmooth Mechanical Problems: Shocks and Dry Friction,” Progress in Nonlinear Differential Equations and Their Applications, vol. 9, Birkhäuser, 1993.
[21] J.J. Moreau, “Numerical Experiments in Granular Dynamics: Vibration-Induced Sized Segregation,” Contact Mechanics, M.Raous, M. Jean, and J.J. Moreau, eds., pp. 347-358, Plenum Press, 1995.
[22] D.E. Stewart and J.C. Trinkle, “An Implicit Time-Stepping Scheme for Rigid Body Dynamics with Inelastic Collisions and Coulomb Friction,” Int'l J. Numerical Methods in Eng., vol. 39, no. 15, pp.2673-2691, 1996.
[23] M. Anitescu and F.A. Potra, “Formulating Dynamic Multi-Rigid-Body Contact Problems with Friction as Solvable Linear Complementarity Problems,” Nonlinear Dynamics, vol. 14, pp. 231-247, 1997.
[24] M. Anitescu, F. Potra, and D. Stewart, “Time-Stepping for Three Dimensional Rigid Body Dynamics,” Computer Methods in Applied Mechanics and Eng., vol. 177, pp. 183-197, 1999.
[25] M. Anitescu and F.A. Potra, “A Time-Stepping Method for Stiff Multi-Rigid-Body Dynamics with Contact and Friction,” Int'l J.Numerical Methods in Eng., vol. 55, pp. 753-784, 2002.
[26] M. Anitescu and G. Hart, “A Constraint-Stabilized Time-Stepping Approach for Rigid Multibody Dynamics with Joints, Contacts, and Friction,” Int'l J. Numerical Methods in Eng., vol. 60, no. 14, pp.2335-2371, 2004.
[27] F.A. Potra, M. Anitescu, B. Gavrea, and J. Trinkle, “A Linearly Implicit Trapezoidal Method for Stiff Multibody Dynamics with Contact, Joints, and Friction,” Int'l J. Numerical Methods in Eng., vol. 66, no. 7, pp. 1079-1124, 2006.
[28] R. Weinstein, J. Teran, and R. Fedkiw, “Pre-Stabilization for Rigid Body Articulation with Contact and Collision,” Proc. ACM SIGGRAPH '05, 2005.
[29] R. Weinstein, J. Teran, and R. Fedkiw, “Dynamic Simulation of Articulated Rigid Bodies with Contact and Collision,” IEEE Trans. Visualization and Computer Graphics, vol. 12, no. 3, pp. 365-374, May/June 2006.
[30] D. Baraff, “Analytical Methods for Dynamic Simulation of Non-Penetrating Rigid Bodies,” Computer Graphics, vol. 23, no. 3, July 1989.
[31] H. Schmidl and V.J. Milenkovic, “A Fast Impulsive Contact Suite for Rigid Body Simulation,” IEEE Trans. Visualization and Computer Graphics, vol. 10, no. 2, pp. 189-197, Mar./Apr. 2004.
[32] S. Hasegawa and M. Sato, “Real-Time Rigid Body Simulation for Haptic Interactions Based on Contact Volume of Polygonal Objects,” Proc. Eurographics '04, 2004.
[33] L. Love and W. Book, “Contact Stability Analysis of Virtual Walls,” Proc. Dynamic Systems and Control Division ASME, 1995.
[34] D. Muller and F. Preparata, “Finding the Intersection of Two Convex Polyhedra,” Theoretical Computer Science, vol. 7, pp. 217-236, 1978.
[35] D. Baraff, “An Introduction to Physically Based Modeling: Rigid Body Simulation II—Constrained Rigid Body Dynamics,” technical report, Robotics Inst., Carnegie Mellon Univ., 1997.
[36] J. O'Rourke, Computational Geometry in C, second ed. Cambridge Univ. Press, 2001.
[37] Y. Hwang, E. Inohira, A. Konno, and M. Uchiyama, “An Order n Dynamic Simulator for a Humanoid Robot with a Virtual Spring-Damper Contact Model,” Proc. IEEE Int'l Conf. Robotics and Automation (ICRA '03), Sept. 2003.
[38] K. Yamane and Y. Nakamura, “Stable Penalty-Based Model of Frictional Contacts,” Proc. IEEE Int'l Conf. Robotics and Automation (ICRA '06), May 2006.
[39] J.G. Ziegler and N.B. Nichols, “Optimal Settings for Automatic Controllers,” Trans. Am. Soc. Mechanical Eng., vol. 64, pp. 759-762.
[40] R. Barzel, J.F. Hughes, and D.N. Wood, “Plausible Motion Simulation for Computer Graphics Animation,” Proc. Eurographics Workshop Computer Animation and Simulation, R. Boulic and G.Hégron, eds., pp. 183-197, 1996.
[41] K.G. Murty, Linear Complementarity, Linear and Nonlinear Programming. Heldermann, 1988.
[42] M. Kass, “An Introduction to Continuum Dynamics for Computer Graphics,” technical report, Pixar, 1997.
[43] M.C. Lin and J.F. Canny, “A Fast Algorithm for Incremental Distance Calculation,” Proc. IEEE Int'l Conf. Robotics and Automation (ICRA '91), pp. 1008-1014, 1991.
[44] B. Mirtich, “V-Clip: Fast and Robust Polyhedral Collision Detection,” ACM Trans. Graphics, vol. 17, no. 3, pp. 177-208, 1998.
[45] S.F. Frisken, R.N. Perry, A.P. Rockwood, and T.R. Jones, “Adaptively Sampled Distance Fields: A General Representation of Shape for Computer Graphics,” Proc. ACM SIGGRAPH '00, 2000.
[46] M.W. Jones, J.A. Baerentzen, and M. Sramek, “3D Distance Fields: A Survey of Techniques and Applications,” IEEE Trans. Visualization and Computer Graphics, vol. 12, no. 4, pp. 581-599, July/Aug. 2006.
[47] S. Fisher and M.C. Lin, “Deformed Distance Fields for Simulation of Non-Penetrating Flexible Bodies,” Proc. Eurographic Workshop Computer Animation and Simulation, pp. 99-111, 2001.
[48] Y.J. Kim, M.A. Otaduy, M.C. Lin, and D. Manocha, “Fast Penetration Depth Computation for Physically-Based Animation,” Proc. Symp. Computer Animation (SCA '02), 2002.

