Issue No.03 - May/June (2007 vol.13)
<p><b>Abstract</b>—Curve-skeletons are thinned 1D representations of 3D objects useful for many visualization tasks including virtual navigation, reduced-model formulation, visualization improvement, animation, etc. There are many algorithms in the literature describing extraction methodologies for different applications; however, it is unclear how general and robust they are. In this paper, we provide an overview of many curve-skeleton applications and compile a set of desired properties of such representations. We also give a taxonomy of methods and analyze the advantages and drawbacks of each class of algorithms.</p>
Computer graphics, computational geometry, object modeling, curve, surface, solid, and object representations, curve-skeletons.
Nicu D. Cornea, Patrick Min, "Curve-Skeleton Properties, Applications, and Algorithms", IEEE Transactions on Visualization & Computer Graphics, vol.13, no. 3, pp. 530-548, May/June 2007, doi:10.1109/TVCG.2007.1002