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Personality and Emotion-Based High-Level Control of Affective Story Characters
March/April 2007 (vol. 13 no. 2)
pp. 281-293
Wen-Poh Su, IEEE
Binh Pham, IEEE

Abstract—Human emotional behavior, personality, and body language are the essential elements in the recognition of a believable synthetic story character. This paper presents an approach using story scripts and action descriptions in a form similar to the content description of storyboards to predict specific personality and emotional states. By adopting the Abridged Big Five Circumplex (AB5C) Model of personality from the study of psychology as a basis for a computational model, we construct a hierarchical fuzzy rule-based system to facilitate the personality and emotion control of the body language of a dynamic story character. The story character can consistently perform specific postures and gestures based on his/her personality type. Story designers can devise a story context in the form of our story interface which predictably motivates personality and emotion values to drive the appropriate movements of the story characters. Our system takes advantage of relevant knowledge described by psychologists and researchers of storytelling, nonverbal communication, and human movement. Our ultimate goal is to facilitate the high-level control of a synthetic character.

Index Terms:
Computing methodologies, simulation, modelling, visualization, types of simulation, animation, computer applications, social and behavioral sciences, psychology.
Citation:
Wen-Poh Su, Binh Pham, Aster Wardhani, "Personality and Emotion-Based High-Level Control of Affective Story Characters," IEEE Transactions on Visualization and Computer Graphics, vol. 13, no. 2, pp. 281-293, March-April 2007, doi:10.1109/TVCG.2007.44
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