
This Article  
 
Share  
Bibliographic References  
Add to:  
Digg Furl Spurl Blink Simpy Del.icio.us Y!MyWeb  
Search  
 
ASCII Text  x  
Wingo SaiKeung Wong, George Baciu, "Dynamic Interaction between Deformable Surfaces and Nonsmooth Objects," IEEE Transactions on Visualization and Computer Graphics, vol. 11, no. 3, pp. 329340, May/June, 2005.  
BibTex  x  
@article{ 10.1109/TVCG.2005.44, author = {Wingo SaiKeung Wong and George Baciu}, title = {Dynamic Interaction between Deformable Surfaces and Nonsmooth Objects}, journal ={IEEE Transactions on Visualization and Computer Graphics}, volume = {11}, number = {3}, issn = {10772626}, year = {2005}, pages = {329340}, doi = {http://doi.ieeecomputersociety.org/10.1109/TVCG.2005.44}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, }  
RefWorks Procite/RefMan/Endnote  x  
TY  JOUR JO  IEEE Transactions on Visualization and Computer Graphics TI  Dynamic Interaction between Deformable Surfaces and Nonsmooth Objects IS  3 SN  10772626 SP329 EP340 EPD  329340 A1  Wingo SaiKeung Wong, A1  George Baciu, PY  2005 KW  Collision detection KW  deformable surfaces KW  cloth simulation KW  animation KW  sharp objects KW  friction. VL  11 JA  IEEE Transactions on Visualization and Computer Graphics ER   
[1] ATI OpenGL Extension Support, June 2004, http://http://www.ati.com/developeratiopengl.pdf /.
[2] SIGGRAPH COURSE 1998: Subdivision for Modeling and Animation, http://www.multires.caltech.edu/teaching/ coursessubdivision/, 1998.
[3] G. Baciu and W.S. K. Wong, “HardwareAssisted SelfCollision for Deformable Surfaces,” Proc. Virtual Reality Software and Technology Conf. (VRST), pp. 129136, 2002.
[4] G. Baciu and W.S.K. Wong, “ImageBased Collision Detection For Deformable Cloth Models,” IEEE Trans. Visualization and Computer Graphics, vol. 10, no. 6, pp. 649663, Nov./Dec. 2004.
[5] D. Baraff and A. Witkin, “Large Steps in Cloth Simulation,” Computer Graphics (SIGGRAPH '98), pp. 4354, 1998.
[6] D. Baraff, A. Witkin, and M. Kass, “Untangling Cloth,” ACM Trans. Graphics, vol. 22, no. 3, pp. 862870, 2003.
[7] R. Bridson, R. Fedkiw, and J. Anderson, “Robust Treatment of Collisions, Contact and Friction for Cloth Animation,” ACM Trans. Graphics, vol. 21, no. 3, pp. 594603, 2002.
[8] M. Desbrun, P. Schröder, and A. Barr, “Interactive Animation of Structured Deformable Objects,” Graphics Interface, pp. 18, June 1999.
[9] B. Eberhardt, A. Weber, and W. Strasser, “A Fast, Flexible, ParticleSystem Model for Cloth Draping,” IEEE Computer Graphics and Applications, vol. 16, no. 5, pp. 5259, 1996.
[10] N.K. Govindaraju, S. Redon, M.C. Lin, and D. Manocha, “CULLIDE: Interactive Collision Detection between Complex Models in Large Environments using Graphics Hardware,” Proc. SIGGRAPH/Eurographics Graphics Hardware, pp. 2532, 2003.
[11] C. Kane, E. Repetto, M. Ortiz, and J. Marsden, “Finite Element Analysis of Nonsmooth Contact,” Computing Methods and Applications in Mechanical Eng., pp. 126, 1999.
[12] M. Kass, An Introduction to PhysicallyBased Modeling: An Introduction to Continuum Dynamics for Computer Graphics, SIGGRAPH 95 Course Notes, 1995.
[13] J.D. Liu, M.T. Ko, and R.C. Chang, “Collision Avoidance in Cloth Animation,” The Visual Computer, vol. 12, no. 5, pp. 234243, 1996.
[14] J.D. Liu, M.T. Ko, and R.C. Chang, “A Simple SelfCollision Avoidance for Cloth Animation,” Computers and Graphics, vol. 22, no. 1, pp. 117128, 1998.
[15] X. Provot, “Collision and SelfCollision Handling in Cloth Model Dedicated to Design Harments,” Proc. Computer Animation and Simulation '97, pp. 177189, 1997.
[16] J. Shewchuk, “An Introduction to the Conjugate Gradient Method without the Agonizing Pain,” Technical Report CMUCSTR941125, Carnegie Mellon Univ., 1994.
[17] G. vandenBergen, “Efficient Collision Detection of Complex Deformable Models Using AABB Trees,” J. Graphics Tools, vol. 2, no. 4, pp. 114, 1999.
[18] T. Vassilev, B. Spanlang, and Y. Chrysanthou, “Fast Cloth Animation on Walking Avatars,” Computer Graphics Forum, vol. 20, no. 3, pp. 260267, Sept. 2001.
[19] P. Volino and N. MagnenatThalmann, “Efficient SelfCollision Detection on Smoothly Discretised Surface Animation Using Geometrical Shape Regularity,” Computer Graphics Forum, Eurographics Proc., vol. 13, no. 3, pp. 155166, Sept. 1994.
[20] P. Volino and N. MagnenatThalmann, “Collision and SelfCollision Detection: Efficient and Robust Solutions for Highly Deformable Surfaces,” Proc. Computer Animation and Simulation '95, pp. 5565, 1995.
[21] P. Volino and N. MagnenatThalmann, “Developing Simulation Techniques for an Interactive Clothing System,” Proc. Virtual Systems and Multimedia, pp. 109118, 1997.
[22] P. Volino and N. MagnenatThalmann, “Implementing Fast Cloth Simulation with Collision Response,” Proc. Computer Graphics Int'l, pp. 257268, 2000.
[23] Y. Yang and N. MagnenatThalmann, “An Improved Algorithm for Collision Detection in Cloth Animation with Human Body,” Proc. First Pacific Conf. Computer Graphics and Applications, pp. 237251, 1993.
[24] D. Zhang and M.M.F. Yuen, “Collision Detection for Clothed Human Animation,” Proc. Pacific Graphics, pp. 328337, 2000.