
This Article  
 
Share  
Bibliographic References  
Add to:  
Digg Furl Spurl Blink Simpy Del.icio.us Y!MyWeb  
Search  
 
ASCII Text  x  
Jing Hua, Hong Qin, "HapticsBased Dynamic Implicit Solid Modeling," IEEE Transactions on Visualization and Computer Graphics, vol. 10, no. 5, pp. 574586, September/October, 2004.  
BibTex  x  
@article{ 10.1109/TVCG.2004.28, author = {Jing Hua and Hong Qin}, title = {HapticsBased Dynamic Implicit Solid Modeling}, journal ={IEEE Transactions on Visualization and Computer Graphics}, volume = {10}, number = {5}, issn = {10772626}, year = {2004}, pages = {574586}, doi = {http://doi.ieeecomputersociety.org/10.1109/TVCG.2004.28}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, }  
RefWorks Procite/RefMan/Endnote  x  
TY  JOUR JO  IEEE Transactions on Visualization and Computer Graphics TI  HapticsBased Dynamic Implicit Solid Modeling IS  5 SN  10772626 SP574 EP586 EPD  574586 A1  Jing Hua, A1  Hong Qin, PY  2004 KW  Geometric modeling KW  physicsbased modeling and sculpting KW  implicit functions KW  interaction techniques KW  haptic interface. VL  10 JA  IEEE Transactions on Visualization and Computer Graphics ER   
[1] A.A.G. Requicha and J.R. Rossignac, Solid Modeling and Beyond IEEE Computer Graphics and Applications, vol. 12, no. 5, pp. 3144, 1992.
[2] T.A. Galyean and J.F. Hughes, Sculpting: An Interactive Volumetric Modeling Technique Computer Graphics, vol. 25, no. 4, pp. 267274, 1991.
[3] S.W. Wang and A.E. Kaufman, Volume Sculpting Proc. 1995 Symp. Interactive 3D Graphics, pp. 151156, 1995.
[4] S. Frisken, R. Perry, A. Rockwood, and T. Jones, Adaptive Sampled Distance Fields: A General Representation of Shape for Computer Graphics SIGGRAPH '00 Proc., pp. 249254, 2000.
[5] R.N. Perry and S.F. Frisken, Kizamu: A System for Sculpting Digital Characters SIGGRAPH '01 Proc., pp. 4756, 2001.
[6] J. Bloomenthal, Introduction to Implicit Surfaces, J. Bloomenthal et al., eds. Morgan Kaufmann, 1997.
[7] A. Raviv and G. Elber, Three Dimensional Freeform Sculpting via Zero Sets of Scalar Trivariate Functions Proc. Fifth ACM Symp. Solid Modeling and Applications, pp. 246257, 1999.
[8] G. Turk and J.F. O'Brien, Modelling with Implicit Surfaces that Interpolate ACM Trans. Graphics, vol. 21, no. 4, pp. 855873, 2002.
[9] J. Hua and H. Qin, Haptic Sculpting of Volumetric Implicit Functions Proc. Ninth Pacific Conf. Computer Graphics and Applications, pp. 254264, 2001.
[10] K.T. McDonnell, H. Qin, and R.A. Wlodarczyk, Virtual Clay: A RealTime Sculpting System with Haptic Toolkits Proc. 2001 Symp. Interactive 3D Graphics, pp. 179190, 2001.
[11] J. Hua and H. Qin, HapticsBased Volumetric Modeling Using Dynamic SplineBased Implicit Functions Proc. IEEE Symp. Volume Visualization and Graphics 2002, pp. 5564, 2002.
[12] J.F. Blinn, Generalization of Algebraic Surface Drawing ACM Trans. Graphics, vol. 1, no. 3, pp. 235256, 1982.
[13] J. Bloomenthal and B. Wyvill, Interactive Techniques for Implicit Modeling Proc. 1990 Symp. Interactive 3D Graphics, pp. 109116, 1990.
[14] B. Wyvill and G. Wyvill, Using Soft Objects in Computer Generated Animation. New York: SpringerVerlag, 1986.
[15] G. Wyvill, C. McPheeters, and B. Wyvill, Data Structure for Soft Objects The Visual Computer, vol. 2, no. 4, pp. 227234, 1988.
[16] J. Bloomenthal and K. Shoemake, Convolution Surfaces SIGGRAPH '91 Proc., pp. 251256, 1991.
[17] J. McCormack and A. Sherstyuk, Creating and Rendering Convolution Surfaces Computer Graphics Forum, vol. 17, no. 2, pp. 113120, 1998.
[18] J.C. Hart, A. Durr, and D. Harsh, Critical Points of Polynomial Meatballs Proc. Implicit Surfaces '98, Eurographics/SIGGRAPH Workshop, pp. 6976, 1998.
[19] A. Witkin and P. Heckbert, Using Particles to Sample and Control Implicit Surfaces SIGGRAPH '94 Proc., pp. 269278, 1994.
[20] W. Martin and E. Cohen, Representation and Extraction of Volumetric Attributes Using Trivariate Splines: A Mathematical Framework Proc. Seventh ACM Symp. Solid Modeling and Applications, pp. 234240, 2001.
[21] B. Schmitt, A. Pasko, and C. Schlick, Constructive Modeling of Frep Solids Using Spline Volumes Proc. Sixth ACM Symp. Solid Modeling and Applications, pp. 321322, 2001.
[22] E. Ferley, M.P. Cani, and J.D. Gascuel, Practical Volumetric Sculpting The Visual Computer, vol. 16, no. 7, pp. 469480, 2000.
[23] K. Museth, D.E. Breen, R.T. Whitaker, and A.H. Barr, Level Set Surface Editing Operators SIGGRAPH '02 Proc., pp. 330338, 2002.
[24] D. Terzopoulos, J. Platt, A. Barr, and K. Fleischer, Elastically Deformable Models Computer Graphics, vol. 21, no. 4, pp. 205214, 1987.
[25] A. Pentland and J. Williams, Good Vibrations: Modal Dynamics for Graphics and Animation Computer Graphics, vol. 23, no. 3, pp. 215222, 1989.
[26] D. Metaxas and D. Terzopoulos, Dynamic Deformation of Solid Primitives with Constraints Computer Graphics, vol. 26, no. 2, pp. 309312, 1992.
[27] M.P. Cani and M. Desbrun, Animation of Deformable Models Using Implicit Surfaces IEEE Trans. Visualization and Computer Graphics, vol. 3, no. 1, pp. 3950, Jan.Mar. 1997.
[28] M. Kass and G. Miller, Rapid, Stable Fluid Dynamics for Computer Graphics SIGGRAPH '90 Proc., pp. 4957, 1990.
[29] D. Baraff and A. Witkin, Dynamic Simulation of NonPenetrating Flexible Bodies SIGGRAPH '92 Proc., pp. 303308, 1992.
[30] N. Foster and D. Metaxas, Modeling the Motion of Hot, Turbulent Gas SIGGRAPH '97 Proc., pp. 181188, 1997.
[31] J.F. O'Brien, A.W. Bargteil, J.K. Hodgins, Graphical Modeling and Animation of Ductile Fracture SIGGRAPH '02 Proc., pp. 2326, 2002.
[32] R. Szeliski and D. Tonnesen, Surface Modeling with Oriented Particle Systems SIGGRAPH '92 Proc., pp. 185194, 1992.
[33] H. Qin and D. Terzopoulos, “DNURBS: A PhysicsBased Framework for Geometric Design,” IEEE Trans. Visualization and Computer Graphics, vol. 2, no. 1, pp. 8596, Mar. 1996.
[34] C. Mandal, H. Qin, and B.C. Vemuri, A Novel FemBased Dynamic Framework for Subdivision Surfaces Proc. Fifth ACM Symp. Solid Modeling and Applications, pp. 191202, 1999.
[35] J.K. Salisbury, D. Brocki, T. Massiet, N. Swarupf, and C. Zillest, Haptic Rendering: Programming Touch with Virtual Objects Proc. 1995 Symp. Interactive 3D Graphics, pp. 123130, 1995.
[36] J.K. Salisbury and C. Tarr, PhantomBased Haptic Interaction with Virtual Objects IEEE Computer Graphics and Applications, vol. 17, no. 5, pp. 610, 1997.
[37] C.B. Zilles and J.K. Salisbury, A ConstraintBased GodObject Method for Haptic Display Proc. Int'l Conf. Intelligent Robots and Systems, pp. 31463152, 1995.
[38] H.B. Morgenbesser and M.A. Srinivasan, Force Shading for Haptic Perception Proc. 1996 ASME Int'l Mechanical Eng. Congress and Exposition, Dynamic Systems and Control Division, pp. 407412, 1996.
[39] J.K. Salisbury and C. Tarr, Haptic Rendering of Surfaces Defined by Implicit Functions Proc. ASME Sixth Ann. Sympo. Haptic Interfaces for Virtual Environment and Teleoperator Systems, pp. 1521, 1997.
[40] L. Kim, A. Kyrikou, G.S. Sukhatme, and M. Desbrun, An ImplicitBased Haptic Rendering Technique Proc. IEEE/RSJ Int'l Conf. Intelligent Robots, 2002.
[41] R.S. Avila and L.M. Sobierajski, A Haptic Interaction Method for Volume Visualization Proc. Seventh IEEE Visualization '96, pp. 197204, 1996.
[42] T.V. Thompson, D.E. Johnson, and E. Cohen, Direct Haptic Rendering of Sculptured Models Proc. 1997 Symp. Interactive 3D Graphics, pp. 167176, 1997.
[43] F. Dachille, H. Qin, and A.E. Kaufman, A Novel HapticsBased Interface and Sculpting System for PhysicsBased Geometric Design ComputerAided Design, vol. 33, no. 5, pp. 403420, 2001.
[44] R. Balakrishnan, G. Fitzmaurice, G. Kurtenbach, and K. Singh, Exploring Interactive Curve and Surface Manipulation Using a Bend and Twist Sensitive Input Strip Proc. 1999 Symp. Interactive 3D Graphics, pp. 111118, 1999.
[45] S. Muraki, Volumetric Shape Description of Range Data Using Blobby Model Computer Graphics, vol. 25, no. 4, pp. 227235, 1991.
[46] G. Turk and J.F. O'Brien, Shape Transformation Using Variational Implicit Surface SIGGRAPH '99 Proc., pp. 335342, 1999.
[47] J.C. Carr, R.K. Beatson, and J.B. Cherrie, Reconstruction and Representation of 3D Objects with Radial Basis Functions SIGGRAPH '01 Proc., pp. 6776, 2001.
[48] H. Zhao, S. Osher, and R. Fedkiw, Fast Surface Reconstruction and Deformation Using the Level Set Method Proc. IEEE Workshop Variational and Level Set Methods in Computer Vision, pp. 194201, 2001.
[49] W.E. Lorensen and H.E. Cline, Marching Cubes: A High Resolution 3D Surface Construction Algorithm Computer Graphics, vol. 21, no. 4, pp. 163169, 1987.
[50] J. Wilhelms and A.V. Gelder, Octrees for Faster Isosurface Generation ACM Trans. Graphics, vol. 11, no. 3, pp. 201227, 1992.