CSDL Home IEEE Transactions on Visualization & Computer Graphics 2004 vol.10 Issue No.04 - July/August
Issue No.04 - July/August (2004 vol.10)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TVCG.2004.16
<p><b>Abstract</b>—We propose a new approach to reconstruct nondiscrete models from gridded volume samples. As a model, we use quadratic trivariate super splines on a uniform tetrahedral partition. We discuss the smoothness and approximation properties of our model and compare to alternative piecewise polynomial constructions. We observe, as a nonstandard phenomenon, that the derivatives of our splines yield optimal approximation order for smooth data, while the theoretical error of the values is nearly optimal due to the averaging rules. Our approach enables efficient reconstruction and visualization of the data. As the piecewise polynomials are of the lowest possible total degree two, we can efficiently determine exact ray intersections with an isosurface for ray-casting. Moreover, the optimal approximation properties of the derivatives allow us to simply sample the necessary gradients directly from the polynomial pieces of the splines. Our results confirm the efficiency of the quasi-interpolating method and demonstrate high visual quality for rendered isosurfaces.</p>
Spline and piecewise polynomial approximation, trivariate splines, volume visualization, ray-casting.
Frank Zeilfelder, G?nther N?rnberger, Christian R?ssl, "Reconstruction of Volume Data with Quadratic Super Splines", IEEE Transactions on Visualization & Computer Graphics, vol.10, no. 4, pp. 397-409, July/August 2004, doi:10.1109/TVCG.2004.16