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Issue No.02 - March/April (2004 vol.10)
pp: 230-240
Baoquan Chen , IEEE Computer Society
ABSTRACT
<p><b>Abstract</b>—We study texture projection based on a four region subdivision: magnification, minification, and two mixed regions. We propose improved versions of existing techniques by providing exact filtering methods which reduce both aliasing and overblurring, especially in the mixed regions. We further present a novel texture mapping algorithm called FAST (Footprint Area Sampled Texturing), which not only delivers high quality, but also is efficient. By utilizing coherence between neighboring pixels, performing prefiltering, and applying an area sampling scheme, we guarantee a minimum number of samples sufficient for effective antialiasing. Unlike existing methods (e.g., MIP-map, Feline), our method adapts the sampling rate in each chosen MIP-map level separately to avoid undersampling in the lower level <tmath>l</tmath> for effective antialiasing and to avoid oversampling in the higher level <tmath>l+1</tmath> for efficiency. Our method has been shown to deliver superior image quality to Feline and other methods while retaining the same efficiency. We also provide implementation trade offs to apply a variable degree of accuracy versus speed.</p>
INDEX TERMS
Texture mapping, antialiasing, anisotropic filtering, forward mapping, backward mapping, footprint area sampling, hardware.
CITATION
Baoquan Chen, Frank Dachille, Arie E. Kaufman, "Footprint Area Sampled Texturing", IEEE Transactions on Visualization & Computer Graphics, vol.10, no. 2, pp. 230-240, March/April 2004, doi:10.1109/TVCG.2004.1260775
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