CSDL Home IEEE Transactions on Visualization & Computer Graphics 2004 vol.10 Issue No.02 - March/April
Issue No.02 - March/April (2004 vol.10)
<p><b>Abstract</b>—This paper extends Lounsbery's multiresolution analysis wavelet-based theory for triangular 3D meshes, which can only be applied to regularly subdivided meshes and thus involves a remeshing of the existing 3D data. Based on a new irregular subdivision scheme, the proposed algorithm can be applied directly to irregular meshes, which can be very interesting when one wants to keep the connectivity and geometry of the processed mesh completely unchanged. This is very convenient in CAD (Computer-Assisted Design), when the mesh has attributes such as texture and color information, or when the 3D mesh is used for simulations, and where a different connectivity could lead to simulation errors. The algorithm faces an inverse problem for which a solution is proposed. For each level of resolution, the simplification is processed in order to keep the mesh as regular as possible. In addition, a geometric criterion is used to keep the geometry of the approximations as close as possible to the original mesh. Several examples on various reference meshes are shown to prove the efficiency of our proposal.</p>
Irregular meshes, wavelets, multiresolution.
S?bastien Valette, "Wavelet-Based Multiresolution Analysis of Irregular Surface Meshes", IEEE Transactions on Visualization & Computer Graphics, vol.10, no. 2, pp. 113-122, March/April 2004, doi:10.1109/TVCG.2004.1260763