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Wilfrid Lefer, Bruno Jobard, Claire Leduc, "HighQuality Animation of 2D Steady Vector Fields," IEEE Transactions on Visualization and Computer Graphics, vol. 10, no. 1, pp. 214, JanuaryFebruary, 2004.  
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@article{ 10.1109/TVCG.2004.1260754, author = {Wilfrid Lefer and Bruno Jobard and Claire Leduc}, title = {HighQuality Animation of 2D Steady Vector Fields}, journal ={IEEE Transactions on Visualization and Computer Graphics}, volume = {10}, number = {1}, issn = {10772626}, year = {2004}, pages = {214}, doi = {http://doi.ieeecomputersociety.org/10.1109/TVCG.2004.1260754}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, }  
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TY  JOUR JO  IEEE Transactions on Visualization and Computer Graphics TI  HighQuality Animation of 2D Steady Vector Fields IS  1 SN  10772626 SP2 EP14 EPD  214 A1  Wilfrid Lefer, A1  Bruno Jobard, A1  Claire Leduc, PY  2004 KW  Index Terms  Flow visualization KW  textured representations KW  animation KW  effective techniques KW  multimodal visualization. VL  10 JA  IEEE Transactions on Visualization and Computer Graphics ER   
Abstract—Simulators for dynamic systems are now widely used in various application areas and raise the need for effective and accurate flow visualization techniques. Animation allows us to depict direction, orientation, and velocity of a vector field accurately. This paper extends a former proposal for a new approach to produce perfectly cyclic and variablespeed animations for 2D steady vector fields (see [1] and [2]). A complete animation of an arbitrary number of frames is encoded in a single image. The animation can be played using the color table animation technique, which is very effective even on lowend workstations. A cyclic set of textures can be produced as well and then encoded in a common animation format or used for texture mapping on 3D objects. As compared to other approaches, the method presented in this paper produces smoother animations and is more effective, both in memory requirements to store the animation, and in computation time.
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