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Issue No.04 - October-December (2003 vol.9)
pp: 525-537
ABSTRACT
<p><b>Abstract</b>—Very large triangle meshes, i.e., meshes composed of millions of faces, are becoming common in many applications. Obviously, processing, rendering, transmission, and archiving of these meshes are not simple tasks. Mesh simplification and LOD management are a rather mature technology that, in many cases, can efficiently manage complex data. But, only a few available systems can manage meshes characterized by a huge size: RAM size is often a severe bottleneck. In this paper, we present a data structure called Octree-based External Memory Mesh (OEMM). It supports external memory management of complex meshes, loading dynamically in main memory only the selected sections and preserving data consistency during local updates. The functionalities implemented on this data structure (simplification, detail preservation, mesh editing, visualization, and inspection) can be applied to huge triangles meshes on low-cost PC platforms. The time overhead due to the external memory management is affordable. Results of the test of our system on complex meshes are presented.</p>
INDEX TERMS
Out-of-core algorithms, hierarchical data structures, mesh simplification, level of detail, 3D scanning, texture synthesis.
CITATION
Paolo Cignoni, Claudio Montani, Claudio Rocchini, Roberto Scopigno, "External Memory Management and Simplification of Huge Meshes", IEEE Transactions on Visualization & Computer Graphics, vol.9, no. 4, pp. 525-537, October-December 2003, doi:10.1109/TVCG.2003.1260746
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