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Hardware-Based View-Independent Cell Projection
April-June 2003 (vol. 9 no. 2)
pp. 163-175

Abstract—We present two implementations of a view-independent cell projection algorithm for off-the-shelf programmable graphics hardware. Both implementations perform all computations for the projection and scan conversion of a set of tetrahedra on the graphics hardware and are therefore compatible with many of the hardware-accelerated optimizations for polygonal graphics, e.g., OpenGL vertex arrays and display lists. Apart from our actual implementations, we discuss potential improvements on future, more flexible graphics hardware and applications to interactive volume visualization of unstructured meshes.

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Index Terms:
Cell projection, pixel shading, programmable graphics hardware, ray tracing, tetrahedral meshes, unstructured meshes, volume rendering, volume visualization.
Citation:
Manfred Weiler, Martin Kraus, Markus Merz, Thomas Ertl, "Hardware-Based View-Independent Cell Projection," IEEE Transactions on Visualization and Computer Graphics, vol. 9, no. 2, pp. 163-175, April-June 2003, doi:10.1109/TVCG.2003.10004
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