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| Ingmar Bitter, Arie E. Kaufman, Mie Sato, "Penalized-Distance Volumetric Skeleton Algorithm," IEEE Transactions on Visualization and Computer Graphics, vol. 7, no. 3, pp. 195-206, July-September, 2001. | |||
| BibTex | x | ||
| @article{ 10.1109/2945.942688, author = {Ingmar Bitter and Arie E. Kaufman and Mie Sato}, title = {Penalized-Distance Volumetric Skeleton Algorithm}, journal ={IEEE Transactions on Visualization and Computer Graphics}, volume = {7}, number = {3}, issn = {1077-2626}, year = {2001}, pages = {195-206}, doi = {http://doi.ieeecomputersociety.org/10.1109/2945.942688}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - JOUR JO - IEEE Transactions on Visualization and Computer Graphics TI - Penalized-Distance Volumetric Skeleton Algorithm IS - 3 SN - 1077-2626 SP195 EP206 EPD - 195-206 A1 - Ingmar Bitter, A1 - Arie E. Kaufman, A1 - Mie Sato, PY - 2001 KW - Skeleton KW - centerline KW - medial axis KW - automatic preprocessing KW - modeling. VL - 7 JA - IEEE Transactions on Visualization and Computer Graphics ER - | |||
Abstract—This paper introduces a refined general definition of a skeleton that is based on a penalized-distance function and cannot create any of the degenerate cases of the earlier C
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