CSDL Home IEEE Transactions on Visualization & Computer Graphics 2001 vol.7 Issue No.02 - April-June
Issue No.02 - April-June (2001 vol.7)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/2945.928166
<p><b>Abstract</b>—Many real-world polygonal surfaces contain topological singularities that represent a challenge for processes such as simplification, compression, and smoothing. We present an algorithm that removes singularities from nonmanifold sets of polygons to create manifold (optionally oriented) polygonal surfaces. We identify singular vertices and edges, <it>multiply</it> singular vertices, and <it>cut</it> through singular edges. In an optional <it>stitching</it> operation, we maintain the surface as a manifold while joining boundary edges. We present two different edge stitching strategies, called <it>pinching</it> and <it>snapping</it>. Our algorithm manipulates the surface topology and ignores physical coordinates. Except for the optional stitching, the algorithm has a linear complexity and requires no floating point operations. In addition to introducing new algorithms, we expose the complexity (and pitfalls) associated with stitching. Finally, several real-world examples are studied.</p>
Polygonal surface, topological singularities, manifold, cutting, stitching.
André Guéziec, Gabriel Taubin, Francis Lazarus, Bill Horn, "Cutting and Stitching: Converting Sets of Polygons to Manifold Surfaces", IEEE Transactions on Visualization & Computer Graphics, vol.7, no. 2, pp. 136-151, April-June 2001, doi:10.1109/2945.928166