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| Fausto Bernardini, Joshua Mittleman, Holly Rushmeier, Cláudio Silva, Gabriel Taubin, "The Ball-Pivoting Algorithm for Surface Reconstruction," IEEE Transactions on Visualization and Computer Graphics, vol. 5, no. 4, pp. 349-359, October-December, 1999. | |||
| BibTex | x | ||
| @article{ 10.1109/2945.817351, author = {Fausto Bernardini and Joshua Mittleman and Holly Rushmeier and Cláudio Silva and Gabriel Taubin}, title = {The Ball-Pivoting Algorithm for Surface Reconstruction}, journal ={IEEE Transactions on Visualization and Computer Graphics}, volume = {5}, number = {4}, issn = {1077-2626}, year = {1999}, pages = {349-359}, doi = {http://doi.ieeecomputersociety.org/10.1109/2945.817351}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - JOUR JO - IEEE Transactions on Visualization and Computer Graphics TI - The Ball-Pivoting Algorithm for Surface Reconstruction IS - 4 SN - 1077-2626 SP349 EP359 EPD - 349-359 A1 - Fausto Bernardini, A1 - Joshua Mittleman, A1 - Holly Rushmeier, A1 - Cláudio Silva, A1 - Gabriel Taubin, PY - 1999 KW - 3D scanning KW - shape reconstruction KW - point cloud KW - range image. VL - 5 JA - IEEE Transactions on Visualization and Computer Graphics ER - | |||
Abstract—The Ball-Pivoting Algorithm (BPA) computes a triangle mesh interpolating a given point cloud. Typically, the points are surface samples acquired with multiple range scans of an object. The principle of the BPA is very simple: Three points form a triangle if a ball of a user-specified radius
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