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| Tran S. Gieng, Bernd Hamann, Kenneth I. Joy, Gregory L. Schussman, Issac J. Trotts, "Constructing Hierarchies for Triangle Meshes," IEEE Transactions on Visualization and Computer Graphics, vol. 4, no. 2, pp. 145-161, April-June, 1998. | |||
| BibTex | x | ||
| @article{ 10.1109/2945.694956, author = {Tran S. Gieng and Bernd Hamann and Kenneth I. Joy and Gregory L. Schussman and Issac J. Trotts}, title = {Constructing Hierarchies for Triangle Meshes}, journal ={IEEE Transactions on Visualization and Computer Graphics}, volume = {4}, number = {2}, issn = {1077-2626}, year = {1998}, pages = {145-161}, doi = {http://doi.ieeecomputersociety.org/10.1109/2945.694956}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - JOUR JO - IEEE Transactions on Visualization and Computer Graphics TI - Constructing Hierarchies for Triangle Meshes IS - 2 SN - 1077-2626 SP145 EP161 EPD - 145-161 A1 - Tran S. Gieng, A1 - Bernd Hamann, A1 - Kenneth I. Joy, A1 - Gregory L. Schussman, A1 - Issac J. Trotts, PY - 1998 KW - Mesh simplification KW - triangle meshes KW - level-of-detail representation KW - shape approximation KW - multiresolution. VL - 4 JA - IEEE Transactions on Visualization and Computer Graphics ER - | |||
Abstract—We present a method to produce a hierarchy of triangle meshes that can be used to blend different levels of detail in a smooth fashion. The algorithm produces a sequence of meshes
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