CSDL Home IEEE Transactions on Visualization & Computer Graphics 1997 vol.3 Issue No.02 - April-June
Issue No.02 - April-June (1997 vol.3)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/2945.597798
<p><b>Abstract</b>—The interval tree is an optimally efficient search structure proposed by Edelsbrunner [<ref rid="bibv01585" type="bib">5</ref>] to retrieve intervals on the real line that contain a given query value. We propose the application of such a data structure to the fast location of cells intersected by an isosurface in a volume dataset. The resulting search method can be applied to both structured and unstructured volume datasets, and it can be applied incrementally to exploit coherence between isosurfaces. We also address issues about storage requirements, and operations other than the location of cells, whose impact is relevant in the whole isosurface extraction task.</p><p>In the case of unstructured grids, the overhead, due to the search structure, is compatible with the storage cost of the dataset, and local coherence in the computation of isosurface patches is exploited through a hash table. In the case of a structured dataset, a new conceptual organization is adopted, called the <it>chess-board approach</it>, which exploits the regular structure of the dataset to reduce memory usage and to exploit local coherence. In both cases, efficiency in the computation of surface normals on the isosurface is obtained by a precomputation of the gradients at the vertices of the mesh.</p><p>Experiments on different kinds of input show that the practical performance of the method reflects its theoretical optimality.</p>
Volume visualization, isosurface extraction, marching cubes, interval tree.
Paola Marino, Claudio Montani, Enrico Puppo, Roberto Scopigno, "Speeding Up Isosurface Extraction Using Interval Trees", IEEE Transactions on Visualization & Computer Graphics, vol.3, no. 2, pp. 158-170, April-June 1997, doi:10.1109/2945.597798