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A Real-Time Photo-Realistic Visual Flythrough
September 1996 (vol. 2 no. 3)
pp. 255-265

Abstract—In this paper we present a comprehensive flythrough system which generates photo-realistic images in true real-time. The high performance is due to an innovative rendering algorithm based on a discrete ray casting approach, accelerated by ray coherence and multiresolution traversal. The terrain as well as the 3D objects are represented by a textured mapped voxel-based model. The system is based on a pure software algorithm and is thus portable. It was first implemented on a workstation and then ported to a general-purpose parallel architecture to achieve real-time performance.

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Index Terms:
Terrain visualization, parallel rendering, flight simulator, visual simulations, voxel-based modeling, ray casting.
Citation:
Daniel Cohen-Or, Eran Rich, Uri Lerner, Victor Shenkar, "A Real-Time Photo-Realistic Visual Flythrough," IEEE Transactions on Visualization and Computer Graphics, vol. 2, no. 3, pp. 255-265, Sept. 1996, doi:10.1109/2945.537308
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