|
| This Article | ||
| ||
| Share | ||
| Bibliographic References | ||
| Add to: | ||
| | ||
| Search | ||
| ||
| ASCII Text | x | ||
| John W. Romein, Henri E. Bal, Jonathan Schaeffer, Aske Plaat, "A Performance Analysis of Transposition-Table-Driven Work Scheduling in Distributed Search," IEEE Transactions on Parallel and Distributed Systems, vol. 13, no. 5, pp. 447-459, May, 2002. | |||
| BibTex | x | ||
| @article{ 10.1109/TPDS.2002.1003855, author = {John W. Romein and Henri E. Bal and Jonathan Schaeffer and Aske Plaat}, title = {A Performance Analysis of Transposition-Table-Driven Work Scheduling in Distributed Search}, journal ={IEEE Transactions on Parallel and Distributed Systems}, volume = {13}, number = {5}, issn = {1045-9219}, year = {2002}, pages = {447-459}, doi = {http://doi.ieeecomputersociety.org/10.1109/TPDS.2002.1003855}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - JOUR JO - IEEE Transactions on Parallel and Distributed Systems TI - A Performance Analysis of Transposition-Table-Driven Work Scheduling in Distributed Search IS - 5 SN - 1045-9219 SP447 EP459 EPD - 447-459 A1 - John W. Romein, A1 - Henri E. Bal, A1 - Jonathan Schaeffer, A1 - Aske Plaat, PY - 2002 KW - Distributed search KW - single-agent search KW - work pushing KW - Transposition-Table-Driven Work Scheduling (TDS) KW - IDA* VL - 13 JA - IEEE Transactions on Parallel and Distributed Systems ER - | |||
This paper discusses a new work-scheduling algorithm for parallel search of single-agent state spaces, called
[1] A. Alexandrov, M. Ionescu, K.E. Schauser, and C. Scheiman, “LogGP: Incorporating Long Messages into the LogP Model,” Proc. Symp. Parallel Algorithms and Architectures '95, July 1995.
[2] H.E. Bal and L.V. Allis, “Parallel Retrograde Analysis on a Distributed System,” Supercomputing '95, Dec. 1995.
[3] R.A.F. Bhoedjang, J.W. Romein, and H.E. Bal, “Optimizing Distributed Data Structures Using Application-Specific Network Interface Software,” Proc. Int'l Conf. Parallel Processing, pp. 485-492, Aug. 1998.
[4] R.A.F. Bhoedjang, T. Rühl, R. Hofman, K. Langendoen, H.E. Baland, M.F. Kaashoek, “Panda: A Portable Platform to Support Parallel Programming Languages,” Proc. Symp. Experiences with Distributed and Multiprocessor Systems, pp. 213-226, Sept. 1993.
[5] R.A.F. Bhoedjang, K. Verstoep, T. Ruhl, H.E. Bal, and R.F.H. Hofman, “Evaluating Design Alternatives for Reliable Communication on High-Speed Networks,” Architectural Support for Programming Languages and Operating Systems, Nov. 2000.
[6] N. Boden et al., "Myrinet: A Gigabit-per-Second Local Area Network," IEEE Micro, Feb. 1995, pp. 29-36.
[7] M.P. Bonacina, “The Clause-Diffusion Theorem Prover Peers-mcd,” Proc. 14th Conf. Automated Deduction (CADE), W. McCune, ed., pp. 53-56, July 1997.
[8] M.G. Brockington, “Asynchronous Parallel Game-Tree Search,” PhD thesis, Univ. of Alberta, Edmonton, Alberta, Canada Nov. 1997.
[9] D. Cook and R. Varnell, “Maximizing the Benefits of Parallel Search Using Machine Learning,” Proc. Amer. Assoc. Artificial Intelligence Nat'l Conf., pp. 559-564, July 1997.
[10] D.E. Culler, K.E. Schauser, and T. von Eicken, “Two Fundamental Limits on Dataflow Multiprocessing,” Proc. IFIP WG 10. 3 Working Conf. Architectures and Compilation Techniques for Fine and Medium Grain Parallelism, Jan. 1993.
[11] T. von Eicken et al., “Active Messages: A Mechanism for Integrated Communication and Computation,” Proc. 19th Int’l Symp. Computer Architecture, Assoc. of Computing Machinery, N.Y., May 1992, pp. 256-266.
[12] M. Evett, J. Hendler, A. Mahanti, and D. Nau, “PRA*: Massively Parallel Heuristic Search,” J. Parallel and Distributed Computing, vol. 25, pp. 133-143, 1995.
[13] R. Feldmann, “Game Tree Search on Massively Parallel Systems,” PhD thesis, Univ. of Paderborn, Aug. 1993.
[14] B. Monien, R. Feldmann, and P. Mysliwietz, "Studying Overheads in Massively Parallel Min/Max-Tree Evaluation," Proc. Sixth ACM Symp. Parallel Algorithms and Architectures, pp. 94-103, 1994.
[15] R. Gasser, “Harnessing Computational Resources for Efficient Exhaustive Search,” PhD thesis, ETH Zürich, Switzerland, 1995.
[16] O. Hansson, A. Mayer, M. Yung, “Criticizing Solutions to Relaxed Models Yields Powerful Admissible Heuristics,” Information Sciences, vol. 63, no. 3, pp. 207-227, 1992.
[17] C.F. Joerg and B.C. Kuszmaul, “Massively Parallel Chess,” Third DIMACS Parallel Implementation Challenge, Oct. 1994.
[18] A. Junghanns and J. Schaeffer, “Single-Agent Search in the Presence of Deadlocks,” Proc. Amer. Assoc. Artificial Intelligence Nat'l Conf., pp. 419-424, July 1998.
[19] D.E. Knuth and R.W. Moore, “An Analysis of Alpha-Beta Pruning,” Artificial Intelligence, vol. 6, no. 4, pp. 293-326, 1975.
[20] R.E. Korf, "Depth-first Iterative-Deepening: An Optimal Admissible Tree Search," Artificial Intelligence, vol. 27, no. 1, pp. 97-109, 1985.
[21] R.E. Korf, “Finding Optimal Solutions to Rubik's Cube Using Pattern Databases,” Proc. Amer. Assoc. Artificial Intelligence Nat'l Conf., pp. 700-705, July 1997.
[22] R.E. Korf and L.A. Taylor, “Finding Optimal Solutions to the Twenty-Four Puzzle,” Proc. Amer. Assoc. Artificial Intelligence Nat'l Conf., pp. 1202-1207, Aug. 1996.
[23] V. Kumar and V. Rao, “Scalable Parallel Formulations of Depth-first Search,” Parallel Algorithms for Machine Intelligence and Vision, V. Kumar, P. Gopalakrishnan, and L. Kanal, eds., pp. 1-42, 1990.
[24] T.A. Marsland and F. Popowich, “Parallel Game-Tree Search,” IEEE Trans. Pattern Analysis and Machine Intelligence, vol. 7, no. 4, pp. 442-452, July 1985.
[25] F. Mattern, “Algorithms for Distributed Termination Detection,” Distributed Computing, vol. 2, pp. 161-175, 1987.
[26] N.J. Nilsson, Problem-Solving Methods in Artificial Intelligence. New York: McGraw-Hill, 1971.
[27] A. Plaat, J. Schaeffer, W. Pijls, and A. de Bruin, “Exploiting Graph Properties of Game Trees,” Proc. Amer. Assoc. Artificial Intelligence Nat'l Conf., pp. 234-239, Aug. 1996.
[28] C. Powley and R.E. Korf, “Single-Agent Parallel Window Search,” IEEE Trans. Pattern Analysis and Machine Intelligence, vol. 3, no. 5 pp. 466-477, May 1991.
[29] V. Rao, V. Kumar, and K. Ramesh, “A Parallel Implementation of Iterative-Deepening-A*,” Proc. Amer. Assoc. Artificial Intelligence Nat'l Conf., pp. 178-182, July 1987.
[30] A. Reinefeld and T.A. Marsland, “Enhanced Iterative-Deepening Search,” IEEE Trans. Pattern Analysis and Machine Intelligence, vol. 16, no. 7, pp. 701-710, July 1994.
[31] A. Reinefeld and V. Schnecke, “AIDA*—Asynchronous Parallel IDA*,” Proc. Canadian Conf. Artificial Intelligence, pp. 295-302, 1994.
[32] J.W. Romein, “Multigame—An Environment for Distributed Game-Tree Search,” PhD thesis, Faculty of Sciences, Dept. of Math. and Computer Science, Vrije Universiteit, Amsterdam, The Netherlands, Jan. 2001. http://www.cs.vu.nl/john/thesis.
[33] J.W. Romein, H.E. Bal, and D. Grune, “An Application Domain Specific Language for Describing Board Games,” Parallel and Distributed Processing Techniques and Applications, vol. I, pp. 305-314, July 1997.
[34] J.W. Romein, A. Plaat, H.E. Bal, and J. Schaeffer, “Transposition Driven Work Scheduling in Distributed Search,” Proc. Amer. Assoc. Artificial Intelligence Nat'l Conf., pp. 725-731, July 1999.
[35] J. Schaeffer, "Distributed Game-Tree Searching," J. Parallel and Distributed Computing, Vol. 6, No. 2, 1989, pp. 90-114.
[36] D.J. Slate and L.R. Atkin, “CHESS 4.5—The Northwestern University Chess Program,” Chess Skill in Man and Machine, P.W. Frey, ed., pp. 82-118, 1977.
[37] U. Stern and D.L. Dill, “Parallelizing the Murphi Verifier,” Proc. Ninth Int'l Conf. Computer Aided Verification, pp. 256-267, 1997.
[38] L. Taylor and R.E. Korf, “Pruning Duplicate Nodes in Depth-First Search,” Proc. Amer. Assoc. Artificial Intelligence Nat'l Conf., pp. 756-761, July 1993.
[39] A.L. Zobrist, “A New Hashing Method with Application for Game Playing,” Technical Report 88, Computer Science Dept., Univ. of Wisconsin, Madison, 1970.

