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A 3D Skewing and De-skewing Scheme for Conflict-Free Access to Rays in Volume Rendering
May 1995 (vol. 44 no. 5)
pp. 707-710

Abstract—We extend a 2D linear skewed memory organization to 3D and introduce the associated de-skewing scheme designed to provide conflict-free access to projection rays of voxels for use in a volume rendering architecture. This is an application of a 3D linear skewing scheme which supports real-time axonometric projection from 26 primary orientations.

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Index Terms:
Skewing scheme, Latin square, volume rendering, ray casting, volume visualization, voxel, parallel architecture.
Citation:
Arie Kaufman, Daniel Cohen-Or, "A 3D Skewing and De-skewing Scheme for Conflict-Free Access to Rays in Volume Rendering," IEEE Transactions on Computers, vol. 44, no. 5, pp. 707-710, May 1995, doi:10.1109/12.381958
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