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Feelings Elicited by Auditory Feedback from a Computationally Augmented Artifact: The Flops
July-September 2012 (vol. 3 no. 3)
pp. 335-348
| ASCII Text | x | ||
| G. Lemaitre, O. Houix, P. Susini, Y. Visell, K. Franinovic, "Feelings Elicited by Auditory Feedback from a Computationally Augmented Artifact: The Flops," IEEE Transactions on Affective Computing, vol. 3, no. 3, pp. 335-348, July-September, 2012. | |||
| BibTex | x | ||
| @article{ 10.1109/T-AFFC.2012.1, author = {G. Lemaitre and O. Houix and P. Susini and Y. Visell and K. Franinovic}, title = {Feelings Elicited by Auditory Feedback from a Computationally Augmented Artifact: The Flops}, journal ={IEEE Transactions on Affective Computing}, volume = {3}, number = {3}, issn = {1949-3045}, year = {2012}, pages = {335-348}, doi = {http://doi.ieeecomputersociety.org/10.1109/T-AFFC.2012.1}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - JOUR JO - IEEE Transactions on Affective Computing TI - Feelings Elicited by Auditory Feedback from a Computationally Augmented Artifact: The Flops IS - 3 SN - 1949-3045 SP335 EP348 EPD - 335-348 A1 - G. Lemaitre, A1 - O. Houix, A1 - P. Susini, A1 - Y. Visell, A1 - K. Franinovic, PY - 2012 KW - human computer interaction KW - auditory displays KW - augmented reality KW - behavioural sciences computing KW - active artifact manipulation KW - elicited feelings KW - auditory feedback KW - computationally augmented artifact KW - emotions KW - acoustically augmented artifact KW - acoustic features KW - Appraisal KW - Glass KW - Noise KW - Computational modeling KW - Psychoacoustic models KW - Context KW - Acoustics KW - manipulation KW - Computationally augmented interface KW - emotion KW - auditory displays KW - acoustical features VL - 3 JA - IEEE Transactions on Affective Computing ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/T-AFFC.2012.1
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This paper reports on emotions felt by users manipulating a computationally and acoustically augmented artifact. Prior studies have highlighted systematic relationships between acoustic features and emotions felt when individuals are passively listening to sounds. However, during interaction with real or computationally augmented artifacts, acoustic feedback results from users' active manipulation of the artifact. In such a setting, both sound and manipulation can contribute to the emotions that are elicited. We report on a set of experimental studies that examined the respective roles of sound and manipulation in eliciting emotions from users. The results show that, while the difficulty of the manipulation task predominated, the acoustical qualities of the sounds also influenced the feelings reported by participants. When the sounds were embedded in an interface, their pleasantness primarily influenced the valence of the users' feelings. However, the results also suggested that pleasant sounds made the task slightly easier, and left the users feeling more in control. The results of these studies provide guidelines for the measurement and design of affective aspects of sound in computationally augmented artifacts and interfaces.
Index Terms:
human computer interaction,auditory displays,augmented reality,behavioural sciences computing,active artifact manipulation,elicited feelings,auditory feedback,computationally augmented artifact,emotions,acoustically augmented artifact,acoustic features,Appraisal,Glass,Noise,Computational modeling,Psychoacoustic models,Context,Acoustics,manipulation,Computationally augmented interface,emotion,auditory displays,acoustical features
Citation:
G. Lemaitre, O. Houix, P. Susini, Y. Visell, K. Franinovic, "Feelings Elicited by Auditory Feedback from a Computationally Augmented Artifact: The Flops," IEEE Transactions on Affective Computing, vol. 3, no. 3, pp. 335-348, July-Sept. 2012, doi:10.1109/T-AFFC.2012.1
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