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| G. N. Yannakakis, J. Togelius, "Experience-Driven Procedural Content Generation," IEEE Transactions on Affective Computing, vol. 2, no. 3, pp. 147-161, July-September, 2011. | |||
| BibTex | x | ||
| @article{ 10.1109/T-AFFC.2011.6, author = {G. N. Yannakakis and J. Togelius}, title = {Experience-Driven Procedural Content Generation}, journal ={IEEE Transactions on Affective Computing}, volume = {2}, number = {3}, issn = {1949-3045}, year = {2011}, pages = {147-161}, doi = {http://doi.ieeecomputersociety.org/10.1109/T-AFFC.2011.6}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - JOUR JO - IEEE Transactions on Affective Computing TI - Experience-Driven Procedural Content Generation IS - 3 SN - 1949-3045 SP147 EP161 EPD - 147-161 A1 - G. N. Yannakakis, A1 - J. Togelius, PY - 2011 KW - user centred design KW - cognition KW - computer games KW - content management KW - human computer interaction KW - personal computing KW - experience-driven procedural content generation KW - human-computer interaction design KW - personalization KW - user experience KW - cognitive modeling KW - games KW - Web 2.0 KW - interface KW - software design KW - Games KW - Computational modeling KW - Human computer interaction KW - Data models KW - Adaptation model KW - Content distribution networks KW - User interfaces KW - Behavioral science KW - computer games. KW - Procedural content generation KW - user affect KW - user experience KW - personalization KW - adaptation VL - 2 JA - IEEE Transactions on Affective Computing ER - | |||
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