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| Yang Yang, Howard Leung, LiHua Yue, LiQun Deng, "Automatic Dance Lesson Generation," IEEE Transactions on Learning Technologies, vol. 5, no. 3, pp. 191-198, Third Quarter, 2012. | |||
| BibTex | x | ||
| @article{ 10.1109/TLT.2011.31, author = {Yang Yang and Howard Leung and LiHua Yue and LiQun Deng}, title = {Automatic Dance Lesson Generation}, journal ={IEEE Transactions on Learning Technologies}, volume = {5}, number = {3}, issn = {1939-1382}, year = {2012}, pages = {191-198}, doi = {http://doi.ieeecomputersociety.org/10.1109/TLT.2011.31}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - JOUR JO - IEEE Transactions on Learning Technologies TI - Automatic Dance Lesson Generation IS - 3 SN - 1939-1382 SP191 EP198 EPD - 191-198 A1 - Yang Yang, A1 - Howard Leung, A1 - LiHua Yue, A1 - LiQun Deng, PY - 2012 KW - Complexity theory KW - Motion segmentation KW - Three dimensional displays KW - Time series analysis KW - Computer science KW - Symmetric matrices KW - Educational institutions KW - knowledge space theory KW - Computer-aided instruction KW - prerequisite structure KW - learning path VL - 5 JA - IEEE Transactions on Learning Technologies ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TLT.2011.31
In this paper, an automatic lesson generation system is presented which is suitable in a learning-by-mimicking scenario where the learning objects can be represented as multiattribute time series data. The dance is used as an example in this paper to illustrate the idea. Given a dance motion sequence as the input, the proposed lesson generation system automatically generates the lesson plan for students. It first extracts patterns from the input dance sequence to form the learning objects. The prerequisite structure is then built by considering the relations between the learning objects. Afterward the knowledge structure is constructed from the prerequisite structure based on the knowledge space theory. Finally, the learning path is derived according to an easy-to-complex manner while respecting the prerequisite relations. A user study that involved 40 students was conducted to evaluate the proposed work. The average learning time required for the treatment group (learning with the proposed system) was found to be lower than that of the control group (learning by free browsing) thus demonstrating the learning efficiency of the proposed system. The feedback from the questionnaires indicated that a majority of the subjects showed positive response toward the usefulness and rationality of our proposed system.
Index Terms:
Complexity theory,Motion segmentation,Three dimensional displays,Time series analysis,Computer science,Symmetric matrices,Educational institutions,knowledge space theory,Computer-aided instruction,prerequisite structure,learning path
Citation:
Yang Yang, Howard Leung, LiHua Yue, LiQun Deng, "Automatic Dance Lesson Generation," IEEE Transactions on Learning Technologies, vol. 5, no. 3, pp. 191-198, Third Quarter 2012, doi:10.1109/TLT.2011.31
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