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Issue No.04 - October-December (2010 vol.3)
pp: 278-280
CITATION
Timothy K. Shih, Kurt Squire, Rynson W.H. Lau, "Guest Editorial: Special Section on Game-Based Learning", IEEE Transactions on Learning Technologies, vol.3, no. 4, pp. 278-280, October-December 2010, doi:10.1109/TLT.2010.39
REFERENCES
[1] C. Ardito, P. Buono, M. Costabile, R. Lanzilotti, T. Pederson, and A. Piccinno, "Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks," IEEE Multimedia, vol. 15, no. 4, pp. 76-81, 2008.
[2] B. Kirman, S. Lawson, and C. Linehan, "Gaming On and Off the Social Graph: The Social Structure of Facebook Games," Proc. IEEE Int'l Conf. Computational Science and Eng., 2009.
[3] C. Lindley and C. Sennersten, "Game Play Schemas: From Player Analysis to Adaptive Game Mechanisms," Int'l J. Computer Games Technology, vol. 1, pp. 47-53, 2008.
[4] R. Hämäläinen, T. Manninen, S. Järvelä, and P. Häkkinen, "Learning to Collaborate: Designing Collaboration in a 3-D Game Environment," The Internet and Higher Education, vol. 9, no. 1, pp. 47-61, 2006.
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