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Editorial

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Issue No.04 - October-December (2010 vol.3)
pp: 277
Published by the IEEE Computer Society
Dear Readers,
We are pleased to introduce our last issue of IEEE Transactions on Learning Technologies for 2010, which also serves as the second special section of this year. As with earlier special sections, this issue presents an emerging “hot topic”: game-based learning. Game-based learning emerged as an active research area at the crossroads of e-learning and ever-popular computer games. As we became aware of the growing amount of interesting work on game-based learning, which was being presented at various educational conferences and in journals, we thought it timely to present a snapshot of the research on this topic to TLT readers. As with our other “hot topic” special issues, we received a large number of submissions for this issue. We want to thank our Guest Editors, Timothy K. Shih, Kurt Squire, and Rynson W.H. Lau, for turning this abundance of submissions into a successful special section featuring six papers. This was a large commitment, particularly when taking into account that Timothy and Rynson continued their regular duties as Editorial Board members in parallel with working on the special section. We also want to thank the numerous reviewers who were involved in evaluating the submissions.
In addition to the special section, this issue includes a short paper, “Ranking Learning Objects through Integration of Different Quality Indicators,” by Javier Sanz-Rodríguez, Juan Manuel Dodero, and Salvador Sánchez-Alonso, which investigates the issue of quality indicators in open educational repositories such as Merlot.
Wolfgang Nejdl, Editor-in-Chief
Peter Brusilovsky, Associate Editor-in-Chief

For information on obtaining reprints of this article, please send e-mail to: lt@computer.org.

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