This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
2011 Third International Conference on Games and Virtual Worlds for Serious Applications
Towards Player Adaptivity in a Serious Game for Conflict Resolution
Athens, Greece
May 04-May 06
ISBN: 978-0-7695-4419-9
We present a technology demonstrator for an adaptive serious game for teaching conflict resolution and discuss the research questions associated with the project. The prototype is a single-player 3D mini-game which simulates a resource management conflict scenario. In order to teach the player how to resolve this type of conflict, the underlying system generates level content automatically which adapts to player experience and behaviour. Preliminary results demonstrate the efficiency of the procedural content generation mechanism in guiding the training of players towards targeted learning objectives.
Index Terms:
Serious Games Technology, Procedural Content Generation, Player Modelling
Citation:
Corrado Grappiolo, Yun-Gyung Cheong, Julian Togelius, Rilla Khaled, Georgios N. Yannakakis, "Towards Player Adaptivity in a Serious Game for Conflict Resolution," vs-games, pp.192-198, 2011 Third International Conference on Games and Virtual Worlds for Serious Applications, 2011
Usage of this product signifies your acceptance of the Terms of Use.