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2011 Third International Conference on Games and Virtual Worlds for Serious Applications
Towards Player Adaptivity in a Serious Game for Conflict Resolution
Athens, Greece
May 04-May 06
ISBN: 978-0-7695-4419-9
| ASCII Text | x | ||
| Corrado Grappiolo, Yun-Gyung Cheong, Julian Togelius, Rilla Khaled, Georgios N. Yannakakis, "Towards Player Adaptivity in a Serious Game for Conflict Resolution," Games and Virtual Worlds for Serious Applications, Conference in, pp. 192-198, 2011 Third International Conference on Games and Virtual Worlds for Serious Applications, 2011. | |||
| BibTex | x | ||
| @article{ 10.1109/VS-GAMES.2011.39, author = {Corrado Grappiolo and Yun-Gyung Cheong and Julian Togelius and Rilla Khaled and Georgios N. Yannakakis}, title = {Towards Player Adaptivity in a Serious Game for Conflict Resolution}, journal ={Games and Virtual Worlds for Serious Applications, Conference in}, volume = {0}, year = {2011}, isbn = {978-0-7695-4419-9}, pages = {192-198}, doi = {http://doi.ieeecomputersociety.org/10.1109/VS-GAMES.2011.39}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - Games and Virtual Worlds for Serious Applications, Conference in TI - Towards Player Adaptivity in a Serious Game for Conflict Resolution SN - 978-0-7695-4419-9 SP192 EP198 A1 - Corrado Grappiolo, A1 - Yun-Gyung Cheong, A1 - Julian Togelius, A1 - Rilla Khaled, A1 - Georgios N. Yannakakis, PY - 2011 KW - Serious Games Technology KW - Procedural Content Generation KW - Player Modelling VL - 0 JA - Games and Virtual Worlds for Serious Applications, Conference in ER - | |||
We present a technology demonstrator for an adaptive serious game for teaching conflict resolution and discuss the research questions associated with the project. The prototype is a single-player 3D mini-game which simulates a resource management conflict scenario. In order to teach the player how to resolve this type of conflict, the underlying system generates level content automatically which adapts to player experience and behaviour. Preliminary results demonstrate the efficiency of the procedural content generation mechanism in guiding the training of players towards targeted learning objectives.
Index Terms:
Serious Games Technology, Procedural Content Generation, Player Modelling
Citation:
Corrado Grappiolo, Yun-Gyung Cheong, Julian Togelius, Rilla Khaled, Georgios N. Yannakakis, "Towards Player Adaptivity in a Serious Game for Conflict Resolution," vs-games, pp.192-198, 2011 Third International Conference on Games and Virtual Worlds for Serious Applications, 2011
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