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2010 Second International Conference on Games and Virtual Worlds for Serious Applications
Privacy Challenges and Methods for Virtual Classrooms in Second Life Grid and OpenSimulator
Braga, Portugal
March 25-March 26
ISBN: 978-0-7695-3986-7
| ASCII Text | x | ||
| Andreas Vilela, Márcio Cardoso, Daniel Martins, Arnaldo Santos, Lúcia Moreira, Hugo Paredes, Paulo Martins, Leonel Morgado, "Privacy Challenges and Methods for Virtual Classrooms in Second Life Grid and OpenSimulator," Games and Virtual Worlds for Serious Applications, Conference in, pp. 167-174, 2010 Second International Conference on Games and Virtual Worlds for Serious Applications, 2010. | |||
| BibTex | x | ||
| @article{ 10.1109/VS-GAMES.2010.30, author = {Andreas Vilela and Márcio Cardoso and Daniel Martins and Arnaldo Santos and Lúcia Moreira and Hugo Paredes and Paulo Martins and Leonel Morgado}, title = {Privacy Challenges and Methods for Virtual Classrooms in Second Life Grid and OpenSimulator}, journal ={Games and Virtual Worlds for Serious Applications, Conference in}, volume = {0}, year = {2010}, isbn = {978-0-7695-3986-7}, pages = {167-174}, doi = {http://doi.ieeecomputersociety.org/10.1109/VS-GAMES.2010.30}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - Games and Virtual Worlds for Serious Applications, Conference in TI - Privacy Challenges and Methods for Virtual Classrooms in Second Life Grid and OpenSimulator SN - 978-0-7695-3986-7 SP167 EP174 A1 - Andreas Vilela, A1 - Márcio Cardoso, A1 - Daniel Martins, A1 - Arnaldo Santos, A1 - Lúcia Moreira, A1 - Hugo Paredes, A1 - Paulo Martins, A1 - Leonel Morgado, PY - 2010 KW - access control KW - virtual learning KW - virtual classroom KW - Second Life KW - OpenSimulator VL - 0 JA - Games and Virtual Worlds for Serious Applications, Conference in ER - | |||
Mass adoption of virtual world platforms for education and training implies efficient management of computational resources. In Second Life Grid and OpenSimulator, commonly used for this purpose, a key resource is the number of servers required to support educational spaces. Educational activities can take place at different altitudes over the same virtual land, for different classes. This way a single virtual world server can sustain several different educational spaces/classes, reducing the number of servers needed to make available different classrooms or other educational spaces. One issue whose importance is emphasized in such conditions is that of class privacy, bearing in mind that most privacy-management features of these platforms are land-based, not space-based. In this paper, we provide an overview of the issues to consider when planning privacy in these platforms and the methodologies that can be developed and implemented to ensure it at an adequate level, including the extra privacy possible in OpenSimulator regarding Second Life Grid.
Index Terms:
access control, virtual learning, virtual classroom, Second Life, OpenSimulator
Citation:
Andreas Vilela, Márcio Cardoso, Daniel Martins, Arnaldo Santos, Lúcia Moreira, Hugo Paredes, Paulo Martins, Leonel Morgado, "Privacy Challenges and Methods for Virtual Classrooms in Second Life Grid and OpenSimulator," vs-games, pp.167-174, 2010 Second International Conference on Games and Virtual Worlds for Serious Applications, 2010
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