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1993 IEEE Virtual Reality Annual International Symposium
A direct deformation method
Seattle, WA, USA
September 18-September 22
ISBN: 0-7803-1363-1
| ASCII Text | x | ||
| J. Yamashita, Y. Fukui, "A direct deformation method," Virtual Reality Annual International Symposium, pp. 499-504, 1993 IEEE Virtual Reality Annual International Symposium, 1993. | |||
| BibTex | x | ||
| @article{ 10.1109/VRAIS.1993.380738, author = {J. Yamashita and Y. Fukui}, title = {A direct deformation method}, journal ={Virtual Reality Annual International Symposium}, volume = {0}, year = {1993}, isbn = {0-7803-1363-1}, pages = {499-504}, doi = {http://doi.ieeecomputersociety.org/10.1109/VRAIS.1993.380738}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - Virtual Reality Annual International Symposium TI - A direct deformation method SN - 0-7803-1363-1 SP499 EP504 A1 - J. Yamashita, A1 - Y. Fukui, PY - 1993 KW - knot vectors KW - shape reconstruction KW - visualization KW - free form deforming interface KW - direct deformation method KW - free formed surfaces KW - control points VL - 0 JA - Virtual Reality Annual International Symposium ER - | |||
A new free form deforming interface named direct deformation method (DDM) is presented. DDM allows designers to touch and deform free formed surfaces directly, at any point of the surfaces, even if they are represented only by control points and knot vectors. Users do not need to know such parameters that represent surfaces. The deforming actions of a user are used to calculate new parameters that define the deformed shape of the object. The shape is then reconstructed using the new parameters, allowing the user to visualize his or her deformation. This technique is easy to apply and useful for various form representations.
Index Terms:
knot vectors, shape reconstruction, visualization, free form deforming interface, direct deformation method, free formed surfaces, control points
Citation:
J. Yamashita, Y. Fukui, "A direct deformation method," vrais, pp.499-504, 1993 IEEE Virtual Reality Annual International Symposium, 1993
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