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2007 IEEE Virtual Reality Conference
Reactive Virtual Human with Bottom-up and Top-down Visual Attention for Gaze Generation in Realtime Interactions
Charlotte, NC, USA
March 10-March 14
ISBN: 1-4244-0905-5
| ASCII Text | x | ||
| Hironori Mitake, Shoichi Hasegawa, Yasuharu Koike, Makoto Sato, "Reactive Virtual Human with Bottom-up and Top-down Visual Attention for Gaze Generation in Realtime Interactions," Virtual Reality Conference, IEEE, pp. 211-214, 2007 IEEE Virtual Reality Conference, 2007. | |||
| BibTex | x | ||
| @article{ 10.1109/VR.2007.352483, author = {Hironori Mitake and Shoichi Hasegawa and Yasuharu Koike and Makoto Sato}, title = {Reactive Virtual Human with Bottom-up and Top-down Visual Attention for Gaze Generation in Realtime Interactions}, journal ={Virtual Reality Conference, IEEE}, volume = {0}, year = {2007}, isbn = {1-4244-0905-5}, pages = {211-214}, doi = {http://doi.ieeecomputersociety.org/10.1109/VR.2007.352483}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - Virtual Reality Conference, IEEE TI - Reactive Virtual Human with Bottom-up and Top-down Visual Attention for Gaze Generation in Realtime Interactions SN - 1-4244-0905-5 SP211 EP214 A1 - Hironori Mitake, A1 - Shoichi Hasegawa, A1 - Yasuharu Koike, A1 - Makoto Sato, PY - 2007 KW - null VL - 0 JA - Virtual Reality Conference, IEEE ER - | |||
We create a framework for physical interaction with virtual human. The virtual human reacts to the input of the user in realtime. The virtual human has an ocular system model, which mimics human ocular system, to generate natural and human-like gaze motions and to create inputs for the cognitive model of the virtual human. The visual input for virtual human is generated from the dynamics simulator for the virtual world. The gaze target is chosen by vying of bottom-up and top-down attentions. The motion controller for the eyes and head is based on observations and models of human gaze motion. We create a virtual boxing game as an application of proposed framework. Proposed framework succeeds to create natural gaze reaction. In addition, by changing the balance of the bottom-up and top-down attention, looks of concentration of the virtual human can be tuned.
Citation:
Hironori Mitake, Shoichi Hasegawa, Yasuharu Koike, Makoto Sato, "Reactive Virtual Human with Bottom-up and Top-down Visual Attention for Gaze Generation in Realtime Interactions," vr, pp.211-214, 2007 IEEE Virtual Reality Conference, 2007
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