Orlando, FL, USA
March 24, 2002 to March 28, 2002
Jason Daly , University of Central Florida
Bryan Kline , University of Central Florida
Glenn A. Martin , University of Central Florida
VESS is a suite of libraries designed to aid in the creation of applications for virtual reality research. It combines the power of a scene graph library, a flexible input device library, and support for other senses (audio, haptics, etc.). It then adds higher-level libraries that integrate graphics and user input, creating a single, coherent platform that is flexible and easy to use. VESS handles the technical challenges facing virtual reality applications, leaving the developer free to focus on the details of the application itself.
Virtual Reality, Graphics, Audio, Interactive, Simulation, Cross-platform, Library
Jason Daly, Bryan Kline, Glenn A. Martin, "VESS: Coordinating Graphics, Audio, and User Interaction in Virtual Reality Applications", VR, 2002, Proceedings IEEE Virtual Reality 2002, Proceedings IEEE Virtual Reality 2002 2002, pp. 289, doi:10.1109/VR.2002.996543