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Orlando, FL, USA
March 24, 2002 to March 28, 2002
ISBN: 0-7695-1492-8
pp: 209
Marco Agus , CRS4
ABSTRACT
Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone cutting burr, that it is being developed as a component of a training system for temporal bone surgery. We use a physically motivated model to describe the burr-bone interaction, that includes haptic forces evaluation, the bone erosion process and the resulting debris. The current implementation, directly operating on a voxel discretization of patient-specific 3D CT and MR imaging data, is efficient enough to provide real-time feedback on a low-end multi-processing PC platform.
INDEX TERMS
Haptic feedback, Surgical simulation, temporal bone dissection
CITATION
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, "Real-Time Haptic and Visual Simulation of Bone Dissection", VR, 2002, Proceedings IEEE Virtual Reality 2002, Proceedings IEEE Virtual Reality 2002 2002, pp. 209, doi:10.1109/VR.2002.996524
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