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IEEE Virtual Reality Conference 2002 (VR 2002)
Effects of Field of View on Presence, Enjoyment, Memory, and Simulator Sickness in a Virtual Environment
Orlando, Florida
March 24-March 28
ISBN: 0-7695-1492-8
James Jeng-Weei Lin, University of Washington
Henry B.L. Duh, University of Washington
Habib Abi-Rached, University of Washington
Donald E. Parker, University of Washington
Thomas A. Furness Iii, University of Washington
Effects of field-of-view (FOV) in a virtual environment (VE) on presence, enjoyment, memory, and simulator sickness (SS) were studied. A refined scale designed to assess subjects' engagement, enjoyment, and immersion (E2I) was developed. Items to examine subjects' memory of the VE were included. SS was examined using the Simulator Sickness Questionnaire (SSQ). Using a within-subjects design, data were collected from 10 subjects at four FOVs (60, 100, 140, and 180). The VE, Crayolaland, was presented in a driving simulator. Results indicated that presence, enjoyment, and SS varied as a function of display FOV. Subjects exhibited higher SSQ and presence subscale scores with increasing FOV. SSQ and presence values approached asymptotes for FOVs beyond 140. Presence and SS were positively correlated; enjoyment and SS were negatively correlated.
Index Terms:
Field of View, Presence, Simulator Sickness, Enjoyment, Virtual Environment
James Jeng-Weei Lin, Henry B.L. Duh, Habib Abi-Rached, Donald E. Parker, Thomas A. Furness Iii, "Effects of Field of View on Presence, Enjoyment, Memory, and Simulator Sickness in a Virtual Environment," vr, pp.164, IEEE Virtual Reality Conference 2002 (VR 2002), 2002
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