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IEEE Virtual Reality Conference 2002 (VR 2002)
Attention Enhancement System using Virtual Reality and EEG Biofeedback
Orlando, Florida
March 24-March 28
ISBN: 0-7695-1492-8
B. H. Cho, Hanyang University
D. P. Jang, Hanyang University
J. M. Lee, Hanyang University
J. S. Kim, Hanyang University
S. I. Kim, Hanyang University
J. H. Ku, Hanyang University
I. Y. Kim, Hanyang University
J. H. Lee, Choong-Ang University
Attention Deficit Hyperactivity Disorder (ADHD) is a childhood syndrome characterized by short attention span, impulsiveness, and hyperactivity, which often lead ? to learning disabilities and various behavioral problems. For the treatment of ADHD, medication and cognitive-behavior therapy is applied in recent years. Although psychostimulant medication has been widely used for many years, current findings suggest that, as the sole treatment for ADHD, it is an inadequate form of intervention in that parents don't want their child to use drug and the effects are limited to the period in which the drugs are physiologically active. On the other hand, EEG biofeedback treatment studies for ADHD have reported promising results not only in significant reductions in hyperactive, inattentive, and disruptive behaviors, but also improvements in academic performance and IQ scores. However it is too boring for children to finish the whole treatment. The recent increase in computer usage in medicine and rehabilitation has changed the way health care is delivered. Virtual Reality technology provides specific stimuli that can be used in removing distractions and providing environments that get the subjects' attention and increasing their ability to concentrate. And Virtual Reality technology can hold a patient's attention for a longer period of time than other methods can, because VR is immersive, interactive and imaginal. Based on these aspects, we developed Attention Enhancement System (AES) using Virtual Reality technology and EEG biofeedback for assessing and treating ADHD children as well as increasing the attention span of children who have attention difficulty.
B. H. Cho, D. P. Jang, J. M. Lee, J. S. Kim, S. I. Kim, J. H. Ku, I. Y. Kim, J. H. Lee, "Attention Enhancement System using Virtual Reality and EEG Biofeedback," vr, pp.156, IEEE Virtual Reality Conference 2002 (VR 2002), 2002
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