Mar. 13, 2001 to Mar. 17, 2001
Mashhuda Glencross , University of Manchester
Toby Howard , University of Manchester
Steve Pettifer , University of Manchester
Physically-based modelling is a powerful technique for specifying the laws and characteristics of Virtual Environments (VEs) and the objects they contain. In this paper we describe Iota, a component framework for creating and interacting with multi-body physically-based models in VEs. In conclusion,we present two case studies implemented within the framework.
Mashhuda Glencross, Toby Howard, Steve Pettifer, "Iota: An Approach to Physically-Based Modelling in Virtual Environments", VR, 2001, Virtual Reality Conference, IEEE, Virtual Reality Conference, IEEE 2001, pp. 287, doi:10.1109/VR.2001.913800