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IEEE Virtual Reality Conference 2001 (VR 2001)
Iota: An Approach to Physically-Based Modelling in Virtual Environments
Yokohama, Japan
March 13-March 17
ISBN: 0-7695-0948-7
Mashhuda Glencross, University of Manchester
Toby Howard, University of Manchester
Steve Pettifer, University of Manchester
Physically-based modelling is a powerful technique for specifying the laws and characteristics of Virtual Environments (VEs) and the objects they contain. In this paper we describe Iota, a component framework for creating and interacting with multi-body physically-based models in VEs. In conclusion,we present two case studies implemented within the framework.
Citation:
Mashhuda Glencross, Toby Howard, Steve Pettifer, "Iota: An Approach to Physically-Based Modelling in Virtual Environments," vr, pp.287, IEEE Virtual Reality Conference 2001 (VR 2001), 2001
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