This Article 
 Bibliographic References 
 Add to: 
IEEE Virtual Reality Conference 2001 (VR 2001)
Collaborative Distributed Virtual Sculpting
Yokohama, Japan
March 13-March 17
ISBN: 0-7695-0948-7
Frederick W.B. Li, City University of Hong Kong
Rynson W.H. Lau, City University of Hong Kong
Frederick F.C. Ng, City University of Hong Kong
A lot of effort is now being put into developing collaborative distributed virtual environments. However, very few projects address collaborative virtual sculpting in which the shapes of the target objects are likely changing continuously.Some major issues including user interaction, data transmission, concurrent object editin by multiple clients and rendering of deforming objects must be addressed in a real-time context. In this paper, we propose a framework for collaborative virtual sculpting in a distributed virtual environment. The system is based on a hybrid model which merges the client-server and the peer-to-peer architectures to allow fast data replication. To support real-time deformation and rendering of deformable objects, we model each of these objects using NURBS surfaces and render them using the real-time deformable NURBS rendering method that we have developed. We will present a data structure for the transmission of these deformable objects. We will also introduce the idea of editing region and the corresponding locking mechanism for simultaneous editing of the same object by multiple clients. Toward the end of the paper, we will show some performance results of the prototype system.
Frederick W.B. Li, Rynson W.H. Lau, Frederick F.C. Ng, "Collaborative Distributed Virtual Sculpting," vr, pp.217, IEEE Virtual Reality Conference 2001 (VR 2001), 2001
Usage of this product signifies your acceptance of the Terms of Use.