This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
IEEE Virtual Reality Conference 2001 (VR 2001)
Real-Time Input of 3D Pose and Gestures of a User's Hand and Its Applications for HCI
Yokohama, Japan
March 13-March 17
ISBN: 0-7695-0948-7
Yoichi Sato, The University of Tokyo
Makiko Saito, University of Electro-Communications
Hideki Koik, University of Electro-Communications
In this paper, we introduce a method for tracking a user's hand in 3D and recognizing the hand's gesture in real-time without the use of any invasive devices attached to the hand. Our method uses multiple cameras for determining the position and orientation of a user's hand moving freely in a 3D space. In addition,the method identifies predetermined gestures in a fast and robust manner by using a neural network which has been properly trained beforehand. This paper also describes results of user study of our proposed method and its application for several types of applications, including 3D object handling for a desktop system and 3D walk-through for a large immersive display system.
Citation:
Yoichi Sato, Makiko Saito, Hideki Koik, "Real-Time Input of 3D Pose and Gestures of a User's Hand and Its Applications for HCI," vr, pp.79, IEEE Virtual Reality Conference 2001 (VR 2001), 2001
Usage of this product signifies your acceptance of the Terms of Use.