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Technology of Object-Oriented Languages and Systems (TOOLS 33)
A Middleware Approach for Building Large-Scale Open Shared Virtual Worlds
St. Malo, France
June 05-June 08
ISBN: 0-7695-0731-X
| ASCII Text | x | ||
| Anne Gérodolle, Frédéric Dang Tran, Luciano Garcia-Bañuelos, "A Middleware Approach for Building Large-Scale Open Shared Virtual Worlds," Technology of Object-Oriented Languages, International Conference on, pp. 169, Technology of Object-Oriented Languages and Systems (TOOLS 33), 2000. | |||
| BibTex | x | ||
| @article{ 10.1109/TOOLS.2000.848785, author = {Anne Gérodolle and Frédéric Dang Tran and Luciano Garcia-Bañuelos}, title = {A Middleware Approach for Building Large-Scale Open Shared Virtual Worlds}, journal ={Technology of Object-Oriented Languages, International Conference on}, volume = {0}, year = {2000}, issn = {1530-2067}, pages = {169}, doi = {http://doi.ieeecomputersociety.org/10.1109/TOOLS.2000.848785}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - Technology of Object-Oriented Languages, International Conference on TI - A Middleware Approach for Building Large-Scale Open Shared Virtual Worlds SN - 1530-2067 SP EP A1 - Anne Gérodolle, A1 - Frédéric Dang Tran, A1 - Luciano Garcia-Bañuelos, PY - 2000 KW - Virtual worlds KW - middleware KW - Java KW - simulation KW - distributed systems KW - replication VL - 0 JA - Technology of Object-Oriented Languages, International Conference on ER - | |||
With the tremendous success of the Internet, multi-participant real-time applications based on a shared “virtual world” paradigm are bound to develop at a fast pace: multi-user online games, virtual shopping malls, concurrent design applications etc. These applications attempt to give end-users the illusion of being immersed in a conceptually unique shared virtual environment where they can interact in real-time with other users or computer-controlled objects.The critical point is to provide a consistent view of the world to all participants. Classical client-server approaches work well for a limited number of users on a local network, but fail when trying to support large-scale shared virtual worlds with a large number of users on an open network with uncontrolled resources like the Internet.This paper presents the Continuum platform, which aims to offer a software oriented framework for 3D shared worlds, based on a shared object replication model and a set of interfaces describing services. The paper identifies the requirements of such a platform and shows how the architecture of Continuum tries to answer these requirements. Focus is put on the end-user application programmer point of view. An example application illustrates how the framework can be used and specialized.
Index Terms:
Virtual worlds, middleware, Java, simulation, distributed systems, replication
Citation:
Anne Gérodolle, Frédéric Dang Tran, Luciano Garcia-Bañuelos, "A Middleware Approach for Building Large-Scale Open Shared Virtual Worlds," tools, pp.169, Technology of Object-Oriented Languages and Systems (TOOLS 33), 2000
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