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XVIII Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI'05)
A Calligraphic Interface for Interactive Free-Form Modeling with Large Datasets
Natal, Rio Grande do Norte, Brazil
October 09-October 12
ISBN: 0-7695-2389-7
| ASCII Text | x | ||
| Bruno Rodrigues De Araújo, Joaquim Armando Pires Jorge, "A Calligraphic Interface for Interactive Free-Form Modeling with Large Datasets," 2012 25th SIBGRAPI Conference on Graphics, Patterns and Images, pp. 333-340, XVIII Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI'05), 2005. | |||
| BibTex | x | ||
| @article{ 10.1109/SIBGRAPI.2005.2, author = {Bruno Rodrigues De Araújo and Joaquim Armando Pires Jorge}, title = {A Calligraphic Interface for Interactive Free-Form Modeling with Large Datasets}, journal ={2012 25th SIBGRAPI Conference on Graphics, Patterns and Images}, volume = {0}, year = {2005}, issn = {1530-1834}, pages = {333-340}, doi = {http://doi.ieeecomputersociety.org/10.1109/SIBGRAPI.2005.2}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - 2012 25th SIBGRAPI Conference on Graphics, Patterns and Images TI - A Calligraphic Interface for Interactive Free-Form Modeling with Large Datasets SN - 1530-1834 SP333 EP340 A1 - Bruno Rodrigues De Araújo, A1 - Joaquim Armando Pires Jorge, PY - 2005 KW - null VL - 0 JA - 2012 25th SIBGRAPI Conference on Graphics, Patterns and Images ER - | |||
We present a sketching interface for modeling shapes defined by large sets of points. Our system supports powerful modeling operations that are applied directly to the points defining the surface. These operations are based on sketch input to allow directly creating objects using simple strokes. Objects may be edited by either by boundary over-sketching, or by cutting, relief drawing on surfaces, merging and cloning. By combining these operations we can create complex shapes, including objects with sharp features. Our work uses the Multi-level Partition of Unity Implicits (MPU) technique to convert point clouds into implicit surfaces. Furthermore, we have devised a fast adaptive incremental polygonization algorithm which takes advantage of the MPU structure. This makes local re-polygonization possible and allows real-time modifications to large point sets since it avoids re-calculating the whole polygonal representation from scratch after each modification.
Citation:
Bruno Rodrigues De Araújo, Joaquim Armando Pires Jorge, "A Calligraphic Interface for Interactive Free-Form Modeling with Large Datasets," sibgrapi, pp.333-340, XVIII Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI'05), 2005
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