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XVIII Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI'05)
High-Quality Hardware-Based Ray-Casting Volume Rendering Using Partial Pre-Integration
Natal, Rio Grande do Norte, Brazil
October 09-October 12
ISBN: 0-7695-2389-7
| ASCII Text | x | ||
| Rodrigo Espinha, Waldemar Celes, "High-Quality Hardware-Based Ray-Casting Volume Rendering Using Partial Pre-Integration," 2012 25th SIBGRAPI Conference on Graphics, Patterns and Images, pp. 273-280, XVIII Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI'05), 2005. | |||
| BibTex | x | ||
| @article{ 10.1109/SIBGRAPI.2005.29, author = {Rodrigo Espinha and Waldemar Celes}, title = {High-Quality Hardware-Based Ray-Casting Volume Rendering Using Partial Pre-Integration}, journal ={2012 25th SIBGRAPI Conference on Graphics, Patterns and Images}, volume = {0}, year = {2005}, issn = {1530-1834}, pages = {273-280}, doi = {http://doi.ieeecomputersociety.org/10.1109/SIBGRAPI.2005.29}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - 2012 25th SIBGRAPI Conference on Graphics, Patterns and Images TI - High-Quality Hardware-Based Ray-Casting Volume Rendering Using Partial Pre-Integration SN - 1530-1834 SP273 EP280 A1 - Rodrigo Espinha, A1 - Waldemar Celes, PY - 2005 KW - null VL - 0 JA - 2012 25th SIBGRAPI Conference on Graphics, Patterns and Images ER - | |||
In this paper, we address the problem of the interactive volume rendering of unstructured meshes and propose a new hardware-based ray-casting algorithm using partial pre-integration. The proposed algorithm makes use of modern programmable graphics card and achieves rendering rates competitive with full pre-integration approaches (up to 2M tet/sec). This algorithm allows the interactive modification of the transfer function and results in high-quality images, since no artifact due to under-sampling the full numerical pre-integration exists. We also compare our approach with implementations of cell-projection algorithm and demonstrate that ray-casting can perform better than cell projection, because it eliminates the high costs involved in ordering and transferring data.
Citation:
Rodrigo Espinha, Waldemar Celes, "High-Quality Hardware-Based Ray-Casting Volume Rendering Using Partial Pre-Integration," sibgrapi, pp.273-280, XVIII Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI'05), 2005
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