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SBGAMES
2009
2009 VIII Brazilian Symposium on Games and Digital Entertainment
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2009 VIII Brazilian Symposium on Games and Digital Entertainment
Rio de Janeiro, Brazil
October 08-October 10
ISBN: 978-0-7695-3963-8
Table of Contents
Papers
[Front cover]
(PDF)
pp. C1
ABSTRACT
PDF
Title Page i
(PDF)
pp. i
ABSTRACT
PDF
Title Page iii
(PDF)
pp. iii
ABSTRACT
PDF
[Copyright notice]
(PDF)
pp. iv
ABSTRACT
PDF
Table of contents
(PDF)
pp. v-vii
ABSTRACT
PDF
Message from General Chairs
(PDF)
pp. vi
ABSTRACT
PDF
Message from Program Chairs
(PDF)
pp. vii
ABSTRACT
PDF
Program Committee
(PDF)
pp. viii-viii
ABSTRACT
PDF
list-reviewer
(PDF)
pp. ix-x
ABSTRACT
PDF
Prototyping Games for Training and Education in Second Life: Time2Play and TREG
(Abstract)
Katia Canepa Vega
Andreia Pereira
Gustavo Robichez de Carvalho
Alberto Raposo
Hugo Fuks
pp. 1-8
ABSTRACT
PDF
PURCHASE ARTICLE: $19
A Novel Algorithm to Verify the Solution of Geometric Puzzle Games
(Abstract)
Manoel Siqueira Júnior
Rafael Machado Alves
Esteban Walter Gonzalez Clua
Erick Baptista Passos
Clayton Reis da Silva
Anselmo Antunes Montenegro
Júlio Cesar Oliveira
pp. 9-16
ABSTRACT
PDF
PURCHASE ARTICLE: $19
A Fine Granularity Load Balancing Technique for MMOG Servers Using a KD-Tree to Partition the Space
(Abstract)
Carlos Eduardo Benevides Bezerra
João Luiz Dihl Comba
Cláudio Fernando Resin Geyer
pp. 17-26
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Automatic Sprite Shading
(Abstract)
Djalma Bandeira
Marcelo Walter
pp. 27-31
ABSTRACT
PDF
PURCHASE ARTICLE: $19
GPU Based Fluid Animation over Elastic Surface Models
(Abstract)
Bruno Barcellos S. Coutinho
Gilson Antonio Giraldi
Antonio L. Apolinario Jr.
pp. 32-43
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Support Vector Machines for Cinematography Real-Time Camera Control in Storytelling Environments
(Abstract)
Edirlei E. Soares de Lima
Cesar T. Pozzer
Marcos C. d'Ornellas
Angelo E.M. Ciarlini
Bruno Feijó
Antonio L. Furtado
pp. 44-51
ABSTRACT
PDF
PURCHASE ARTICLE: $19
trAIns: An Artificial Inteligence for OpenTTD
(Abstract)
Luis Henrique Oliveira Rios
Luiz Chaimowicz
pp. 52-63
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Design and Implementation of a Flexible Hand Gesture Command Interface for Games Based on Computer Vision
(Abstract)
Joao Luiz Bernardes Jr.
Ricardo Nakamura
Romero Tori
pp. 64-73
ABSTRACT
PDF
PURCHASE ARTICLE: $19
An Open-Source Framework for Air Guitar Games
(Abstract)
Lucas Silva Figueiredo
João Marcelo Xavier Natario Teixeira
Aline Silveira Cavalcanti
Veronica Teichrieb
Judith Kelner
pp. 74-82
ABSTRACT
PDF
PURCHASE ARTICLE: $19
A Generative Programming Approach for Game Development
(Abstract)
Victor Travassos Sarinho
Antônio Lopes Apolinário
pp. 83-92
ABSTRACT
PDF
PURCHASE ARTICLE: $19
A Serious Game for Exploring and Training in Participatory Management of National Parks for Biodiversity Conservation: Design and Experience
(Abstract)
Eurico Vasconcelos
Carlos Lucena
Gustavo Melo
Marta Irving
Jean-Pierre Briot
Vinícius Sebba
Alessandro Sordoni
pp. 93-100
ABSTRACT
PDF
PURCHASE ARTICLE: $19
GPU Accelerated Path-Planning for Multi-agents in Virtual Environments
(Abstract)
Leonardo G. Fischer
Renato Silveira
Luciana Nedel
pp. 101-110
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Charack: Tool for Real-Time Generation of Pseudo-Infinite Virtual Worlds for 3D Games
(Abstract)
Fernando Bevilacqua
Cesar Tadeu Pozzer
Marcos Cordeiro d'Ornellas
pp. 111-120
ABSTRACT
PDF
PURCHASE ARTICLE: $19
A Neighborhood Grid Data Structure for Massive 3D Crowd Simulation on GPU
(Abstract)
Mark Joselli
Erick Baptista Passos
Marcelo Zamith
Esteban Clua
Anselmo Montenegro
Bruno Feijó
pp. 121-131
ABSTRACT
PDF
PURCHASE ARTICLE: $19
GpuWars: Design and Implementation of a GPGPU Game
(Abstract)
Mark Joselli
Esteban Clua
pp. 132-140
ABSTRACT
PDF
PURCHASE ARTICLE: $19
gRmobile: A Framework for Touch and Accelerometer Gesture Recognition for Mobile Games
(Abstract)
Mark Joselli
Esteban Clua
pp. 141-150
ABSTRACT
PDF
PURCHASE ARTICLE: $19
OpenMoCap: An Open Source Software for Optical Motion Capture
(Abstract)
David Lunardi Flam
Daniel Pacheco de Queiroz
Thatyene Louise Alves de Souza Ramos
Arnaldo de Albuquerque Araújo
João Victor Boechat Gomide
pp. 151-161
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Ginga Game: A Framework for Game Development for the Interactive Digital Television
(Abstract)
Diego Cordeiro Barboza
Esteban Walter Gonzales Clua
pp. 162-167
ABSTRACT
PDF
PURCHASE ARTICLE: $19
A Novel Multithreaded Rendering System Based on a Deferred Approach
(Abstract)
Jorge Alejandro Lorenzon
Esteban Walter Gonzalez Clua
pp. 168-174
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Hierarchical PNF Networks - A Temporal Model of Events for the Representation and Dramatization of Storytelling
(Abstract)
Erick Baptista Passos
Anselmo Antunes Montenegro
Esteban Walter Gonzalez Clua
Cesar Tadeu Pozzer
Flávio Soares Silva
pp. 175-184
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Procedural Hair Generation
(Abstract)
Vinícius Jurinic Cassol
Fernando Pinho Marson
Soraia Raupp Musse
pp. 185-190
ABSTRACT
PDF
PURCHASE ARTICLE: $19
An Integrated Development Model for Character-Based Games
(Abstract)
Marconi E. Madruga Filho
Allan J.S. Souza
Patrícia C.A.R. Tedesco
Danielle R.D. Silva
Geber L. Ramalho
pp. 191-196
ABSTRACT
PDF
PURCHASE ARTICLE: $19
A Model for Interactive TV Storytelling
(Abstract)
Marcelo de Melo Camanho
Angelo Ernani Maia Ciarlini
Antonio Luz Furtado
Bruno Feijó
Cesar Tadeu Pozzer
pp. 197-206
ABSTRACT
PDF
PURCHASE ARTICLE: $19
VhCVE: A Collaborative Virtual Environment Including Facial Animation and Computer Vision
(Abstract)
Henry Braun
Rafael Hocevar
Rossana B. Queiroz
Marcelo Cohen
Juliano Lucas Moreira
Julio C. Jacques Júnior
Adriana Braun
Soraia R. Musse
Ramini Samadani
pp. 207-213
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Development of Games for SET-TOP-BOXES with Brazilian's Middleware GINGA-NCL
(Abstract)
Aderbal Nunes da Silva Junior
Antonio Carlos Silva Souza
Luiz Cláudio Machado dos Santos
pp. 214-219
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Author Index
(PDF)
pp. 220-221
ABSTRACT
PDF
[Publisher's information]
(PDF)
pp. 222
ABSTRACT
PDF
Peer Review Notice
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