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2006 IEEE International Conference on Robotics and Biomimetics
A New Mechanism for Robots Control Based on Player/Stage
Kunming, China
December 17-December 20
ISBN: 1-4244-0570-X
| ASCII Text | x | ||
| Yan Xin-qing, null Li Wen-feng, Chen Ding-fang, "A New Mechanism for Robots Control Based on Player/Stage," Robotics and Biomimetics, IEEE International Conference on, pp. 750-754, 2006 IEEE International Conference on Robotics and Biomimetics, 2006. | |||
| BibTex | x | ||
| @article{ 10.1109/ROBIO.2006.340307, author = {Yan Xin-qing and null Li Wen-feng and Chen Ding-fang}, title = {A New Mechanism for Robots Control Based on Player/Stage}, journal ={Robotics and Biomimetics, IEEE International Conference on}, volume = {0}, year = {2006}, isbn = {1-4244-0570-X}, pages = {750-754}, doi = {http://doi.ieeecomputersociety.org/10.1109/ROBIO.2006.340307}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - Robotics and Biomimetics, IEEE International Conference on TI - A New Mechanism for Robots Control Based on Player/Stage SN - 1-4244-0570-X SP750 EP754 A1 - Yan Xin-qing, A1 - null Li Wen-feng, A1 - Chen Ding-fang, PY - 2006 KW - null VL - 0 JA - Robotics and Biomimetics, IEEE International Conference on ER - | |||
The Player/Stage is a promising software architecture used in multiple and distributed robots control researches. But the continuous TCP data stream communication mechanism which it uses, as other robot control systems do, brings heavy burden both to the overall network and its clients. The mechanism of publish/notification is introduced here to reduce the communication between the Players and their clients. Through adding a server computer which connects to both the Players and their clients, the clients register conditions of their interested data to the server and get notified from the server when the conditions are satisfied by data generated from the Player. Not only can the communication between the Players and their clients be effectively reduced and the burden of the network be relieved, but also the clients are freed from continuous listening, receiving and processing the data stream from Players. Some experiments have been made and this mechanism is proved to be able to provide good performance for multiple and distributed robot controls based on Player/Stage.
Citation:
Yan Xin-qing, null Li Wen-feng, Chen Ding-fang, "A New Mechanism for Robots Control Based on Player/Stage," robio, pp.750-754, 2006 IEEE International Conference on Robotics and Biomimetics, 2006
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