|
| This Article | ||
| ||
| Share | ||
| Bibliographic References | ||
| Add to: | ||
| | ||
| Search | ||
| ||
Computer Graphics and Applications, 12th Pacific Conference on (PG'04)
GPU-Based Tolerance Volumes for Mesh Processing
Seoul, Korea
October 06-October 08
ISBN: 0-7695-2234-3
| ASCII Text | x | ||
| Mario Botsch, David Bommes, Christoph Vogel, Leif Kobbelt, "GPU-Based Tolerance Volumes for Mesh Processing," Computer Graphics and Applications, Pacific Conference on, pp. 237-243, Computer Graphics and Applications, 12th Pacific Conference on (PG'04), 2004. | |||
| BibTex | x | ||
| @article{ 10.1109/PCCGA.2004.1348354, author = {Mario Botsch and David Bommes and Christoph Vogel and Leif Kobbelt}, title = {GPU-Based Tolerance Volumes for Mesh Processing}, journal ={Computer Graphics and Applications, Pacific Conference on}, volume = {0}, year = {2004}, issn = {1550-4085}, pages = {237-243}, doi = {http://doi.ieeecomputersociety.org/10.1109/PCCGA.2004.1348354}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - Computer Graphics and Applications, Pacific Conference on TI - GPU-Based Tolerance Volumes for Mesh Processing SN - 1550-4085 SP237 EP243 A1 - Mario Botsch, A1 - David Bommes, A1 - Christoph Vogel, A1 - Leif Kobbelt, PY - 2004 KW - null VL - 0 JA - Computer Graphics and Applications, Pacific Conference on ER - | |||
In an increasing number of applications triangle meshes represent a flexible and efficient alternative to traditional NURBS-based surface representations. Especially in engineering applications it is crucial to guarantee that a prescribed approximation tolerance to a given reference geometry is respected for any combination of geometric algorithms that are applied when processing a triangle mesh. We propose a simple and generic method for computing the distance of a given polygonal mesh to the reference surface, based on a linear approximation of its signed distance field. Exploiting the hardware acceleration of modern GPUs allows us to perform up to 3M triangle checks per second, enabling real-time distance evaluations even for complex geometries. An additional feature of our approach is the accurate high-quality distance visualization of dynamically changing meshes at a rate of 15M triangles per second. Due to its generality, the presented approach can be used to enhance any mesh processing method by global error control, guaranteeing the resulting mesh to stay within a prescribed error tolerance. The application examples that we present include mesh decimation, mesh smoothing and freeform mesh deformation.
Citation:
Mario Botsch, David Bommes, Christoph Vogel, Leif Kobbelt, "GPU-Based Tolerance Volumes for Mesh Processing," pg, pp.237-243, Computer Graphics and Applications, 12th Pacific Conference on (PG'04), 2004
Usage of this product signifies your acceptance of the Terms of Use.
