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Eighth Pacific Conference on Computer Graphics and Applications (PG''00)
Efficient Coding of Non-Triangular Mesh Connectivity
Hong Kong, China
October 03-October 05
ISBN: 0-7695-0868-5
| ASCII Text | x | ||
| Boris Kronrod, Craig Gotsman, "Efficient Coding of Non-Triangular Mesh Connectivity," Computer Graphics and Applications, Pacific Conference on, pp. 235, Eighth Pacific Conference on Computer Graphics and Applications (PG''00), 2000. | |||
| BibTex | x | ||
| @article{ 10.1109/PCCGA.2000.883946, author = {Boris Kronrod and Craig Gotsman}, title = {Efficient Coding of Non-Triangular Mesh Connectivity}, journal ={Computer Graphics and Applications, Pacific Conference on}, volume = {0}, year = {2000}, isbn = {0-7695-0868-5}, pages = {235}, doi = {http://doi.ieeecomputersociety.org/10.1109/PCCGA.2000.883946}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - Computer Graphics and Applications, Pacific Conference on TI - Efficient Coding of Non-Triangular Mesh Connectivity SN - 0-7695-0868-5 SP EP A1 - Boris Kronrod, A1 - Craig Gotsman, PY - 2000 KW - Mesh compression KW - coding VL - 0 JA - Computer Graphics and Applications, Pacific Conference on ER - | |||
We describe an efficient algorithm for coding the connectivity information of general polygon meshes. In contrast to most existing algorithms which are suitable only for triangular meshes, and pay a penalty for treatment of non-triangular faces, this algorithm codes the connectivity information in a direct manner. Our treatment of the special case of triangular meshes is shown to be equivalent to the Edgebreaker algorithm. Using our methods, any triangle mesh may be coded in no more than 2 bits/triangle (approximately 4 bits/vertex), a quadrilateral mesh in no more than 3.5 bits/quad (approximately 3.5 bits/vertex), and the most common case of a quad mesh with few triangles in no more than 4 bits/polygon.
Index Terms:
Mesh compression, coding
Citation:
Boris Kronrod, Craig Gotsman, "Efficient Coding of Non-Triangular Mesh Connectivity," pg, pp.235, Eighth Pacific Conference on Computer Graphics and Applications (PG''00), 2000
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