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2008 International Conference on Multimedia and Ubiquitous Engineering (mue 2008)
Reconfigurable Depth Buffer Compression Design for 3D Graphics System
April 24-April 26
ISBN: 978-0-7695-3134-2
| ASCII Text | x | ||
| Tzung-Rung Jung, Lan-Da Van, Wai-Chi Fang, Teng-Yao Sheu, "Reconfigurable Depth Buffer Compression Design for 3D Graphics System," Multimedia and Ubiquitous Engineering, International Conference on, pp. 470-474, 2008 International Conference on Multimedia and Ubiquitous Engineering (mue 2008), 2008. | |||
| BibTex | x | ||
| @article{ 10.1109/MUE.2008.64, author = {Tzung-Rung Jung and Lan-Da Van and Wai-Chi Fang and Teng-Yao Sheu}, title = {Reconfigurable Depth Buffer Compression Design for 3D Graphics System}, journal ={Multimedia and Ubiquitous Engineering, International Conference on}, volume = {0}, year = {2008}, isbn = {978-0-7695-3134-2}, pages = {470-474}, doi = {http://doi.ieeecomputersociety.org/10.1109/MUE.2008.64}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - Multimedia and Ubiquitous Engineering, International Conference on TI - Reconfigurable Depth Buffer Compression Design for 3D Graphics System SN - 978-0-7695-3134-2 SP470 EP474 A1 - Tzung-Rung Jung, A1 - Lan-Da Van, A1 - Wai-Chi Fang, A1 - Teng-Yao Sheu, PY - 2008 KW - Reconfigurable KW - depth buffer compression KW - 3D graphics VL - 0 JA - Multimedia and Ubiquitous Engineering, International Conference on ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MUE.2008.64
Depth buffer bandwidth reduction is one of the most important issues in bandwidth-limited 3D computer graphics system. In this paper, we propose a reconfigurable algorithm for depth buffer compression. For 8x8 tile size and 16-bit depth values, the proposed algorithm can achieve 1.91:1 compression ratio on average and improve 76.9% and 39.4% compared with HA [12] and DDPCM [7], respectively. Furthermore, the devised algorithm supports one-plane and two-plane compression modes and manipulates break points more efficiently.
Index Terms:
Reconfigurable, depth buffer compression, 3D graphics
Citation:
Tzung-Rung Jung, Lan-Da Van, Wai-Chi Fang, Teng-Yao Sheu, "Reconfigurable Depth Buffer Compression Design for 3D Graphics System," mue, pp.470-474, 2008 International Conference on Multimedia and Ubiquitous Engineering (mue 2008), 2008
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