|
| This Article | ||
| ||
| Share | ||
| Bibliographic References | ||
| Add to: | ||
| | ||
| Search | ||
| ||
2011 IEEE 19th Annual International Symposium on Modelling, Analysis, and Simulation of Computer and Telecommunication Systems
GPU-Based Architectures and Their Benefit for Accurate and Efficient Wireless Network Simulations
Singapore, Singapore
July 25-July 27
ISBN: 978-0-7695-4430-4
| ASCII Text | x | ||
| Philipp Andelfinger, Jens Mittag, Hannes Hartenstein, "GPU-Based Architectures and Their Benefit for Accurate and Efficient Wireless Network Simulations," 2012 IEEE 20th International Symposium on Modeling, Analysis and Simulation of Computer and Telecommunication Systems, pp. 421-424, 2011 IEEE 19th Annual International Symposium on Modelling, Analysis, and Simulation of Computer and Telecommunication Systems, 2011. | |||
| BibTex | x | ||
| @article{ 10.1109/MASCOTS.2011.40, author = {Philipp Andelfinger and Jens Mittag and Hannes Hartenstein}, title = {GPU-Based Architectures and Their Benefit for Accurate and Efficient Wireless Network Simulations}, journal ={2012 IEEE 20th International Symposium on Modeling, Analysis and Simulation of Computer and Telecommunication Systems}, volume = {0}, year = {2011}, issn = {1526-7539}, pages = {421-424}, doi = {http://doi.ieeecomputersociety.org/10.1109/MASCOTS.2011.40}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - 2012 IEEE 20th International Symposium on Modeling, Analysis and Simulation of Computer and Telecommunication Systems TI - GPU-Based Architectures and Their Benefit for Accurate and Efficient Wireless Network Simulations SN - 1526-7539 SP421 EP424 A1 - Philipp Andelfinger, A1 - Jens Mittag, A1 - Hannes Hartenstein, PY - 2011 KW - GPU KW - signal processing KW - network simulation KW - DES VL - 0 JA - 2012 IEEE 20th International Symposium on Modeling, Analysis and Simulation of Computer and Telecommunication Systems ER - | |||
In recent years, a trend towards the usage of physical layer models with increased accuracy can be observed within the wireless network community. This trend has several reasons. The consideration of signals - instead of packets - as the smallest unit of a wireless network simulation enables the ability to reflect complex radio propagation characteristics properly, and to study novel PHY/MAC/NET cross-layer optimizations that were not directly possible before, e.g. cognitive radio networks and interference cancelation. Yet, there is a price to pay for the increase of accuracy, namely a significant decrease of runtime performance due to computationally expensive signal processing. In this paper we study whether this price can be reduced - or even eliminated - if GPU-based signal processing is employed. In particular, we present and discuss four different architectures that can be used to exploit GPU-based signal processing in discrete event-based simulations. Our evaluation shows that the runtime costs can not be cut down completely, but significant speedups can be expected compared to a non GPU-based solution.
Index Terms:
GPU, signal processing, network simulation, DES
Citation:
Philipp Andelfinger, Jens Mittag, Hannes Hartenstein, "GPU-Based Architectures and Their Benefit for Accurate and Efficient Wireless Network Simulations," mascots, pp.421-424, 2011 IEEE 19th Annual International Symposium on Modelling, Analysis, and Simulation of Computer and Telecommunication Systems, 2011
Usage of this product signifies your acceptance of the Terms of Use.
