The Community for Technology Leaders
RSS Icon
Subscribe
Zurich, Switzerland
July 4, 2007 to July 6, 2007
ISBN: 0-7695-2907-0
pp: 921-924
Nicoletta Adamo-Villani , Purdue University
Ronnie Wilbur , Purdue University
ABSTRACT
We present SMILE? (Science and Math in an Immersive Learning Environment) an immersive game in which deaf and hearing children ages 5-10 learn math and science concepts and ASL (American Sign Language) terminology through interaction with animated 3D characters and objects. The application can be displayed in stationary, four-wall immersive devices (i.e., the FLEX), Fish Tank VR systems, and non-immersive standard computer systems. Users interact with the program choosing from a variety of input devices including a 6DOF wand, a pinch glove, a data glove, a dance platform, or standard mouse and keyboard.
INDEX TERMS
null
CITATION
Nicoletta Adamo-Villani, Ronnie Wilbur, "An Immersive Game for K-5 Math and Science Education", IV, 2007, 2013 17th International Conference on Information Visualisation, 2013 17th International Conference on Information Visualisation 2007, pp. 921-924, doi:10.1109/IV.2007.23
16 ms
(Ver 2.0)

Marketing Automation Platform Marketing Automation Tool