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London, England
July 16, 2003 to July 18, 2003
ISBN: 0-7695-1988-1
pp: 524
Noritaka Osawa , The Graduate University for Advanced Studies
Kikuo Asai , The Graduate University for Advanced Studies
ABSTRACT
A prototype transition path editing tool for use in an immersive environment has been developed, which can be used for 3D keyframe animation authoring and editing of 3D transition paths. Authoring tools using 2D GUI is normally used to developed 3D animation. However, it is more direct to create 3D contents in a 3D space than in a 2D GUI. Therefore hand direct manipulation is employed to utilize body motion in the developed tool. Direct manipulation by hand is easy to understand and easy to use for rough positioning but it is not suitable for fine adjustments of virtual objects in an immersive environment because it is difficult to hold a hand at a fixed point without support in midair. A gearbox widget has been newly implemented to enable a user to adjust a value both roughly and minutely. In the immersive path editing tool, the developed widget and direct manipulation are combined to enhance efficiency of the immersive 3D authoring of keyframe animation.
INDEX TERMS
immersive environment, path editing, gearbox, direct manipulation
CITATION
Noritaka Osawa, Kikuo Asai, "An Immersive Path Editor for Keyframe Animation using Hand Direct Manipulation and 3D Gearbox Widgets", IV, 2003, 2013 17th International Conference on Information Visualisation, 2013 17th International Conference on Information Visualisation 2003, pp. 524, doi:10.1109/IV.2003.1218035
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