This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Seventh International Conference on Information Visualization (IV'03)
User-Defined Mapping Functions and Collision Detection to Improve The User-Friendliness of Navigation in A Virtual Reality Environment
London, England
July 16-July 18
ISBN: 0-7695-1988-1
Gernot Opriessnig, University of Technology Graz
In the last years real-time visualisation with virtual reality techniques has become to an essential part of numerical simulation in almost all major fields of engineering. This circumstance causes a high percentage of users, having only a basic or no experience in the handling of such systems. Especially in traditional fields of technology like tunnelling the technical staff, researchers or other involved persons are not familiar with the navigation in a virtual environment.
An excellent visualisation of the available data that can be used very easy has been shown as absolutely necessary to sell the technology of numerical simulation. The navigation is a central part of the usability of a visualisation tool.
This paper describes the improvements of the navigation of the "Tunnelling Visualisation System - TVS" [1][2] which are collision detection and several modifications of mapping the user input to the virtual reality scene. The reason for these modifications is the improvement of the systems user-friendliness by making the navigation more realistic and exact.
Index Terms:
3D-Navigation, Real-Time Visualisation, Collision Detection, Virtual Reality, Finite Elements
Citation:
Gernot Opriessnig, "User-Defined Mapping Functions and Collision Detection to Improve The User-Friendliness of Navigation in A Virtual Reality Environment," iv, pp.446, Seventh International Conference on Information Visualization (IV'03), 2003
Usage of this product signifies your acceptance of the Terms of Use.