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Fourth International Conference on Information Visualisation (IV'00)
A Study on the Ray-Tracing Acceleration Technique Based on the ZF-Buffer Algorithm
London, England
July 19-July 21
ISBN: 0-7695-0743-3
| ASCII Text | x | ||
| Sehyun Kim, Sung-ye Kim, Kyung-hyun Yoon, "A Study on the Ray-Tracing Acceleration Technique Based on the ZF-Buffer Algorithm," 2010 14th International Conference Information Visualisation, pp. 393, Fourth International Conference on Information Visualisation (IV'00), 2000. | |||
| BibTex | x | ||
| @article{ 10.1109/IV.2000.859787, author = {Sehyun Kim and Sung-ye Kim and Kyung-hyun Yoon}, title = {A Study on the Ray-Tracing Acceleration Technique Based on the ZF-Buffer Algorithm}, journal ={2010 14th International Conference Information Visualisation}, volume = {0}, year = {2000}, issn = {1093-9547}, pages = {393}, doi = {http://doi.ieeecomputersociety.org/10.1109/IV.2000.859787}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - 2010 14th International Conference Information Visualisation TI - A Study on the Ray-Tracing Acceleration Technique Based on the ZF-Buffer Algorithm SN - 1093-9547 SP EP A1 - Sehyun Kim, A1 - Sung-ye Kim, A1 - Kyung-hyun Yoon, PY - 2000 KW - ZF-buffer KW - ray-tracing KW - intersection test VL - 0 JA - 2010 14th International Conference Information Visualisation ER - | |||
In this work, we propose ZF-buffer algorithm in order to accelerate the intersection test of ray tracing. ZF-buffer is used in the preprocessing of ray tracing and records the pointer that points to a parent face of a depth value (z value) of an object determined in Z-buffer. As a result, the face that intersects with the first ray can be determined easily by using the pointer stored in F-buffer. Though ZF-buffer and vista-buffer resemble each other, the difference between the two methods is that what ZF-buffer records is not bounding volume but the pointer of a displayable face. We applied the ZF-buffer algorithm for the first ray to Utah teapot, which consists of 9216 polygons. By comparing the elapse time of our method with vista-buffer algorithm, we can acquire improvement in speed that it is 3 times faster than vista-buffer algorithm. We also try to apply our method to reflective objects.
Index Terms:
ZF-buffer, ray-tracing, intersection test
Citation:
Sehyun Kim, Sung-ye Kim, Kyung-hyun Yoon, "A Study on the Ray-Tracing Acceleration Technique Based on the ZF-Buffer Algorithm," iv, pp.393, Fourth International Conference on Information Visualisation (IV'00), 2000
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